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Reports from Mordheim
A local gaming club has started a Mordheim league with 15 people. We'll be playing roughly 1 game a week for 12 weeks, plus a few special events.

My first outing was with a Reiklander warband against Witch Hunters. I was smashed. I had some luck early in the game, taking out a Witch Hunter with a crossbow bolt critical hit (3 6's in a row), which completely killed the model post-game as well, but that was pretty much it. He had 5 War Hounds, which I hoped to kill early to break him, but double-charging them didn't even get me a single knocked down dog. In return the dogs were brutal, and injury rolls very much against me. 7 of my 11 guys were brought down in short order, including three of my heroes. I managed to eventually claw down 1 more of his dogs, but had to route before I even brought him to a break test.
Post game results were not good for me- the scenario plus my search roll netted me 3 wyrdstone, but 1 hero and 3 henchman (mostly my expensive guys) all died. My opponent, on the other hand, escaped with ~8 wyrdstone and gained a free hired sword for his next game. I deemed my warband too badly hurt, and retired it.

For my next game I brought a Possessed warband, with my opponent being Lizardmen. This was a wyrdstone hunt, with 4 shards in a roughly square pattern, mostly at ground level. My Mutants picked up the two closest shards and went to hide, while the Possessed and Darksoul tried to beat up his skinks to steal his wyrdstone. My Darksoul immediately impaled himself on the spear of the Skink he was fighting (critical hit, out of action), while the possessed failed to do anything more than knock down their Skink opponents (sometimes I think I should give up on all dice-based games). A lone Saurus passed its fear check to counter-charge a Possessed and, of course, immediately scored a critical hit to take it out of action (normally possessed are very tough with 2 wounds, it takes a lot of fighting to bring one down... normally). My other possessed at least managed to take his Skink opponent out of action. I passed my break test, and was left in a tough situation, trying to decide if I could down one more skink to force a break test from my opponent. I thought I had a good chance, but his leadership was pretty high and the dice had again been pretty unkind to me, so I elected to route while I still had 4 heroes standing.
Post game all I suffered was my possessed becoming Stupid (so close to Frenzy, which would have been awesome), while my opponent suffered nothing at all. I managed better than him on my looting rolls regardless of losing, getting 100gc, which I spent on gaining a second Darksoul and otherwise equipping my warriors a bit better (Possessed are expensive, most of my warriors went into this game near-naked and I still only had 6 guys).

Next game will be roughly a week from today, facing Lizardmen again- but this time a list with a Kroxigor Shock
Just Tony
Kroxigor? Not sure what Possessed have to face that...
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
My next two games have been played.

The first was against Lizardmen with a Kroxigor, as mentioned previously. The scenario was wyrdstone hunt, with 3 pieces, and the board set-up mostly in my favour- though my opponent got the first turn.
I underestimated the speed of the skinks, so despite my position advantage he stole 2 of the 3 pieces out from under my nose and then hid behind his Kroxigor. My possessed which was stupid from a previous injury failed its leadership test multiple times (on 8's and 7's, as I tried to keep my leader nearby) and so barely left my deployment zone. My dice stayed true to their usual tricks and I couldn't wound any Kroxigor or Saurus, but was crumped in return losing a Darksoul (Kroxigor) and Mutant (brought low by a hail of javelins and multiple critical hits). I finally managed to catch and stun a wyrdstone-holding Skink with magic, but before I could follow up the Kroxigor went and crumped my Magus too. I still had the potential to grab a shard or two before routing, but the dice didn't allow it as I failed my leadership test.
In total: 1 Darksoul died, my Magus lost an eye and a Mutant had to miss the next 2 games, in exchange of which a Skink was mildly bruised and I gained 3 shards (after post-game rolls).
It could have easily been much better, but the dice sidelining my best Possessed and a ridiculous failure to wound, parry or make lucky charm rolls made that rather one sided.

My second game was against Dwarf Treasure Hunters, with Surprise Attack. I got lucky as Dwarfs are notoriously slow and only 3 of his Heroes started on the board vs my (mostly) full Warband. I tried to capitalise on this and crossed the board as quickly as possible, losing a wound off each possessed thanks to pistols, but everyone made it into combat. Then the Dwarfs started pummeling me. During the whole game I failed to wound either his Leader or Engineer, as they knocked down their various opponents one by one (fortunately weight of numbers prevented him finishing any off). His Wizard hired-sword fought off two Dark Souls, taking 1 out of action, but was then brought low by a Possessed. Eventually the rest of his warband arrived and came to help finish off my pathetic lot, though not before I got lucky and my Stupid Possessed (held back by again failing Ld8 tests) killed his Ogre hired-sword that had come in from reserves. For the first time so far the Dwarfs had to pass a route test before I did, but of course nothing came of it. Then the steel-toed Dwarven boots went in and my Magus and a Possessed went out. I voluntarily routed before even more of his guys piled in.
I'm pretty unhappy about this game- my nearly complete warband against 2 Dwarfs and a Wizard, and they *eventually* took out the Wizard. This game could hardly have been more in my favour, but my warriors may as well all be equipped with pool noodles for the damage they cause.
In the post-game I gained 2 shards and both my Magus and Possessed have to miss the next game. It could have been worse, but it means I have a grand total of 4 warriors fighting next game, one of which is Stupid and has shown an amazing ability to ignore likelihoods in whether to fail that test. I purposefully did not recruit more members this game, though I intend to soon, as I plan to just lose a henchman and route next game before I get even more hurt- after which I'll actually have something of a Warband again.

For advancements my Magus now has the ability to wear armour and cast, both my Possessed are Resilient (basically +1T in combat), 1 Mutant has Step Aside, Jump Up and Strike to Injure, my other Mutant has +1WS (now 4) and my Dark Souls gained +1 Ld (now 7- which is completely useless as they automatically pass all Ld checks).
Another battle done

With half my warband sitting this one out my hopes weren't high, but I was facing a pretty beaten up Brettonian warband of only 7 models, mostly peasants.
The scenario was a basic skirmish.
My lone possessed failed it's leadership test repeatedly again, slowing everyone down as I couldn't really do without it.
My Dark Souls (2 models) and mutant advanced behind cover (the Brett peasants were mostly bowmen, and quite advanced ones).
Once the possessed finally got moving I broke cover (well, moved behind walls and other obstacles ready to charge next turn).
His archers concentrated on the possessed, and stripped a wound (4's and 5's, plus I had a lucky charm, damn luck). He got the charge of two spearmen, one each, into my Dark Souls. For combat he then, of course, immediately got critical hits with both spearmen and took out both Dark Souls.
I decided to flee.
I did not get to make a single attack roll against him.

One Dark Soul was permanently dead, and I gained a whole 2 shards for my efforts.

For advancements my possessed gained a wound, which is great, and my remaining Dark Soul gained +1WS (now 3), which is pretty poor.

I'm sick of my crappy luck and particularly poor Dark Soul performance, so have decided to let them die out and bought a beastman instead. He costs the same as my 'advanced' Dark Souls. I fully expect, of course, that much like the possessed he'll attract critical hits that strip both his wounds in 1 hit anyway...

My next game is against one of the highest rated warbands- a large and very experienced pit fighters warband, with an opponent who has a reputation for good luck and scoring many critical hits. No doubt I can help him continue this record.
Just Tony
Go buy a new brick of dice. Might not help, but the placebo effect is strong. Not only that, but Chessex has some really pretty ones nowadays. I had to cave and get a brick of Golden Recon myself.
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
So... that last game was quite a blast.
My full, mighty warband of 7 models/ warband rating ~114 was up against the leading Pitfighters, with 11 models (including Ogre) and a warband rating of ~180.

The mission was breakthrough, and I chose to be the defender, intending to lose but hopefully nip of one or two of his slower models for the XP. He deployed heavily on the middle/left (from my perspective), so I went fairly centrally to the board and a little right (my view) to encourage the him making the run down the flank.

The game started as expected, with him going down said flank and my stupid possessed failing 2 ld tests (at 8's) in order to be as useless as possible. As my other members got close enough to put the squeeze on he suddenly changed tactics and became more aggressive, multi-charging my lead possessed (black blood) and a Mutant (spikes) with his Ogre. Thus began the largest number of flubbed rolls I have seen for a very, very long time. No one went down, so my Dark Soul and Beastman helped out the Possessed, my Magus went for the Ogre, and my other mutant (scorpion tail) tried to hold a flank. Two Pitfighter henchman went down, with no loss. The Pitfighters counter-charged, getting in some of their more powerful guys into my weaker (ie. not possessed) models. Again though, dice were mostly a flub- I lost a wound off the Beastman, and a wound of the black blood possessed- who's blood helped account for another Pitfighter (he was swamped in enemy).
This continued on for a few more turns, until suddenly my Magus and scorpion-tail mutant went OOA. I was tempted to voluntarily route, but then suddenly 3 more of his pitfighters, including his rather insanely awesome Pitlord, became knocked down or stunned- and I was in a good position to clean them up. I gambled, and passed the route test to stay.
My stupid possessed finally passed a Ld test, and found itself in charge range of the downed Pitlord. 2 S4 and 1 S5 attack later and... nothing. My other possessed split its attacks, taking out 1 regular pitfighter and, again, failing to wound the pitlord. The Beastman charged and took down yet another pitfighter minion while the dark soul again failed to wound the Pitlord...
My spiked mutant was doing very well vs his Ogre, getting him down to 1 wound.
The Pitlord very annoyingly got back up, and another horde of pitfighters engaged. The Pitlord smacked the Black Blood possessed, knocking him down and again taking out another pitfighter with blood (plus a wound off the other possessed, and knocking down the Dark Soul). Somehow the downed guys still survived, and a few more Pitfighters fell. The claw-armed possessed still failed to do a damned thing, then failed its stupidity test in its turn.
At this point things had been brutal- I had 2 heroes OOA, he had 4 models left including the 1 wound Ogre.
The tide turned for the Pitfighters a little bit, however, as by the end of my turn I had 3 models knocked down (black blood possessed, Dark Soul and spike mutant), no doubt about to get stomped. He just had to pass his route test first and... he failed.
On the edge of a literally crushing victory the Pitfighters ran!
I scored my first win of this campaign, and it was against the highest rated warband there was!

Post-game hurt though. My leader became stupid (woo, more tests to fail at a ridiculous rate), and my scorpion-tailed mutant died. The XP was great though- particularly for the black blood possessed, which gained +1A and Might Blow (so now has 3 Str 5 attacks).
The pitfighters lost 2 henchmen, and a few heroes were battered in mostly minor ways. A dwarf troll slayer became T3, and one 2A flail-armed guy got multiple injuries- only to gain frenzy and miss 1 game! The same model also gained Bulging Biceps, so that's a 4 attack, always S6 powerhouse of a model.

I gained 87 gold (4 shards and a purse), allowing me to replace the Scorpion mutant (minus light armour and lucky charm) and still keep a little coin in the bank. It may not have been the best spent money, but I like the model I made for that hero.

The pitfighters didn't earn enough to replace either henchman, and have now been solidly knocked from the top of the ladder.

I think the hero loss makes the game an overall negative for me (I don't think I've rolled 40+ for a post-game injury roll yet, and 2 stupid characters when the opponent got frenzy from the same thing is annoying!). Still, I'm pretty happy- it was a damn tight game and a narrow but satisfying (and first!) win!

My next game will be against Tomb Guardians. I'm not too worried, as he's one of the only warbands lower than mine, but his Tomb Prince is insane- S5, T5, 2A, 4 wounds... I need to stay away from him and smash the lesser skeletons quickly, hopefully breaking him before that monster carves too many of my guys apart. Unfortunately, although undead can't run, I expect my 2 stupid characters to both spend most of the game standing pretty still, as usual (I think I'm on ~5 passed Ld test out of 4 games now, mostly on 8's).
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