The Lord and his Retinue enter in this turn, as does one unit of Daemonettes. The Retinue makes its way forward from the center of the long board edge while the Marine squad advances through the gaps in the wreckage.
The Daemonettes summon in to the front of the Marines while the Keeper of Secrets possesses one of the Retinue, bursting forth onto the battlefield.
Captain Cortez leads the Veterans in via the short edge center while the Vindicator and one of the Meltagun Tactical squads comes in at center of the long board edge.
All new units move towards their closest enemy units at top speed, with the Vindicator popping smoke. The Tactical squad between the copses of trees moves forward into the open to gain better line of sight for next turn
The Reserves rolls see only the second Missile Launcher squad enter the field of battle. All units ahead full towards the Black Legion except the Vindicator who sits still and drops a Demolisher shell onto the Daemonettes, killing 4 of them.
The Posessed make their Reserve roll, pushing their Rhino onto the board at top speed.
The whole of the army moves forward towards the enemy with the exception of the Chaos Marine squad, who braces to shoot at the Vindicator. Damage roll results in the Vindicator being Stunned, but the Extra Armor changes that to Shaken instead.
In the Assault Phase the Seekers are summoned onto the battlefield, easily charging the Tactical Squads closest to the Vindicator.
The ensuing combat sees 1 Marine in the Missile Launcher squad fall, and 2 lost from the Meltagun squad, while 4 Seekers are banished back to the Warp. The daemons' resolve holds, ensuring a protracted combat.
The Devastators pass their Reserve roll and take up position on the hill near the center of the short table edge.
The Vindicator moves down the board edge and turns with its front facing the Chaos Marines. The Veterans and Cortez deploy out of their Rhino after it advances towards the Keeper of Secrets and the Lord's Retinue. The Tactical Squad in the space between the woods stands still to line up a shot...
... which I forget to take. The Veterans remember to discharge their pistols along with Cortez and manage to do absolutely nothing against the Keeper. Everyone else is either out of range or unable to fire.
In the Assault Phase the Veterans are spurred on by a crazed Cortez to charge the Keeper of Secrets. The Keeper manages to hit and not wound the Veterans, who respond by taking 2 wounds off the Greater Daemon. Rolling simultaneously for their attacks the Veteran Sergeant and Cortez manage 5 wounds, killing the Daemon. Exultant, the Veterans and Cortez sweep into the Lord and Retinue.
The Seekers kill 1 Tactical Marine from the Missile Launcher squad while the Marines pull down 5 Seekers, including all engaged with the Meltagun Squad. The Seekers pass, leaving the Meltagun squad free to move on and the Missile Launcher squad locked for another round.
Daemonette squad 2 is summoned in and it promptly charges the squad not engaged by the Seekers. The battered Daemonette squad charges in to help the Seekers.
The Lord and 2 Champions in the Retinue fall to the storm of blows from Cortez and the Veterans, while 5 Veterans die. The Retinue autopasses its Break test.
The Seeker kills the Veteran Sergeant, who then dies in the retaliatory strike. 2 Daemonettes fall as does 1 Tactical Marine. The Daemonettes pass their Break test.
In the other combat 5 Tactical Marines die as the Daemonettes charge in, 2 Daemonettes falling in response. The Marines break and flee 11" to regroup, the Daemonettes sweep into them, causing a new combat next turn.
TURN 5 CRIMSON FISTS
The 4th Tactical squad finally comes in and takes position on the field.
The Vindicator scatters off of target, doing nothing. The Posessed' Rhino is Stunned by fire from the stationary Tactical squad between the woods.
4th Tactical charges into the Daemonette squad that swept the previous turn. No Marines die at all in this combat, and 3 Daemonettes fall. No break from combat.
It should be noted I forgot to jot down what happened to the other Daemonette combat, but it looks by the pictures like not a whole lot.
1 Veteran dies while the rest of the Retinue falls. Consolidation towards the Rhino.
TURN 6 BLACK LEGION
Shooting is completely ineffective.
No wounds are caused on either side of the Daemonette/Tactical assault still playing out. Marines pass their Moral High Ground Break Test. (Mouthful)
Forgot to jot this down, but it looks like the second Daemonette squad engaged by the two Tactical squads was wiped out.
TURN 6 CRIMSON FISTS
Veterans embark and the Rhino moves up 12", Tactical 2 and Tactical 4 move up towards the Chaos Marines. The Devastators move forward in case there's another turn.
The Vindicator again scatters leaving 1 partial, which I roll to low to target. 3 Chaos Marines fall to Tactical squad shooting, but pass their Panic.
2 Tactical Marines die in combat with the Daemonettes with none in return, but pass their Break check.
And that was game. There wasn't enough Chaos left to oppose the Crimson Fists Patrol, a decisive victory.
At this point, Sergeant Sheldon is starting to have Marine Fatigue, so I will be bringing Dark Eldar to the next drill weekend game.
Edited by Just Tony on 22-04-2019 05:29
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
Well, he didn't really like Marines in the first place, and he doesn't own enough stuff that cuts through the armor. He won't have that issue facing Dark Eldar, but I'm still a touch worried it may not go any easier for him either.
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
I'm a little overwhelmed as we got four WFB game in over last week, and I still have to type up all the BatReps. Luckily the 40K rematch won't happen til Saturday at the earliest.
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.