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Drill Weekend Battle Report:3rd Ed. Crimson Fists vs Black Legion in Meat Grinder
Just Tony
So the title says it all. We decided to try some things differently as to get some more creative juices flowing, and flipping through the scenarios Sergeant Sheldon decides Meat Grinder with him as the Attacker fit his fancy this time. I'm pretty cool with this as I can't remember the last time I actually played Meat Grinder, and my force isn't really optimized to slaughter Chaos Marines. Even better was finding out that discounting his Daemon Prince his Daemonic forces were staying home for the weekend.

Gist of it was 1,500 points per side.

Sergeant Sheldon set up the table with a LOT of funneling terrain in the center. Very little blocked line of sight but it still counted as difficult terrain. More and more interesting, honestly. I'm starting to genuinely look forward to this.

Table selection is pretty straightforward with Sheldon choosing the side I didn't want, and me going first.

live.staticflickr.com/65535/48353517497_6c532f55fc_b.jpgSM vs CSM 0 Deployment by Tony Lucas, on Flickr

Basic fire base in the center for me, and vehicles on the flanks. For him it was an even spread of speed and firepower in three locations except for my right side of the board, which had his Possessed and his Sorcerer with Aspiring Champion retinue.


live.staticflickr.com/65535/48353384026_5cc113c4da_b.jpgSM vs CSM 1A1 by Tony Lucas, on Flickr

Straightforward turn. All three vehicles move forward at top speed and pop smoke. Tactical Squads both try and fail to hit anything with their Missile Launchers.


live.staticflickr.com/65535/48353384041_f687179f4d_b.jpgSM vs CSM 1B1 by Tony Lucas, on Flickr

Possessed roll 1, 2, and 5 for their powers. 12" move, Auto fall back for the enemy if they win combat, and counts as Power Weapons respectively.

Following my lead, Sheldon moves both Rhinos up and pops smoke. Every foot unit also moves forward at max speed, meaning the Shooting phase is bypassed completely.


The Tactical Squad on the hill moves to have a better field of view, the other Tac Squad beside the hill stands its ground to acquire a better shooting stance. The Veterans Rhino moves up and the Veterans with Chaplain deploy within charging distance of the Daemon Prince. The other Rhino moves up the field near the 2 Chaos Rhinos, disgorging the Tactical Squad within. The Vindicator stands its ground, loading the Demolisher Cannon.

live.staticflickr.com/65535/48353384121_5e29b7c0da_b.jpgSM vs CSM 2A1 by Tony Lucas, on Flickr

live.staticflickr.com/65535/48353384091_8b2910ef20_b.jpgSM vs CSM 2A3 by Tony Lucas, on Flickr

live.staticflickr.com/65535/48353517752_4da5260482_b.jpgSM vs CSM 2A4 by Tony Lucas, on Flickr

The Terminator Squad passes its reserve roll and Deep Strikes behind the Chaos Rhinos, but a near catastrophic 11 for scatter lands me right up against the board edge.

live.staticflickr.com/65535/48353517807_0ddbf7b8cf_b.jpgSM vs CSM 2A2 by Tony Lucas, on Flickr

The Veterans manage to miss the Daemon Prince completely with their shooting, and inspired by the performance the Tactical Squad beside the hill misses the Chaos Marines next to the Prince with their Missile Launcher.

The Vindicator drops a round on the Chaos Marines coming up the center of the board, killing three of them. They effortlessly pass their Morale check.

The Tactical Squad freshly deployed from the Rhino levels its Meltagun at the Possessed' Rhino, scoring a 6 on the damage chart, destroying it. 3 Possessed die in the ensuing explosion.

The Terminators' Assault Cannon manages to Stun the Retinue's Rhino, which becomes Shaken thanks to Extra Armor.

live.staticflickr.com/65535/48353383971_95500f174a_b.jpgSM vs CSM 2A5 by Tony Lucas, on Flickr

The Chaplain spurs the Veterans on, charging the mighty Daemon Prince. The Chaplain wounds the Prince twice with his Crozius, while the Prince fails to hit a single attack. The Veterans do 3 wounds that are saved, and the Veteran Sergeant does 3 with his Power Fist, slaying the beast. My Sweeping Advance roll nets me 5", which is not nearly enough to get to combat with the Chaos Marines in front of them.

live.staticflickr.com/65535/48353383981_dde7618022_b.jpgSM vs CSM 2A6 by Tony Lucas, on Flickr


The turn starts with the Sorcerer and Retinue disembarking in front of the Terminators, and the Rhino moving 12" up field to block line of sight. The Possessed make their way up to the Tactical Squad that slagged their transport.

The Chaos Marine squad in the middle of the board and the Dreadnought make their way forward towards the Tactical Squad sitting on the hill. The last Chaos Marine Squad stands still to bring as many weapons to bear as possible against the Veterans.

live.staticflickr.com/65535/48353517712_565ed19ac4_b.jpgSM vs CSM 2B1 by Tony Lucas, on Flickr

live.staticflickr.com/65535/48353384016_798246a06b_b.jpgSM vs CSM 2B2 by Tony Lucas, on Flickr

During the movement phase Sheldon decides rather than hide the Dread that he wants to bring its weapons to bear on the Vindicator. This picture corrects the earlier pic with it hiding behind the building and illustrates what a great guy I am for allowing someone a Mulligan.

live.staticflickr.com/65535/48353384006_9ac07814a7_b.jpgSM vs CSM 2B3 by Tony Lucas, on Flickr

The left flank Chaos Marines gun down 2 Veterans. The Dreadnought, however, fails to penetrate the front armor of the Vindicator. The Retinue cannot wound the Terminators with their shooting, nor can the Possessed do any wounds to the Tactical Marines in front of them. The Chaos Marine squad in the middle manages to drop a Tactical Marine, though.

live.staticflickr.com/65535/48353517592_23ac63d255_b.jpgSM vs CSM 2B5 by Tony Lucas, on Flickr

live.staticflickr.com/65535/48353383906_4239630a8b_b.jpgSM vs CSM 2B6 by Tony Lucas, on Flickr

The Retinue charges the Terminators, with the Sorcerer dropping 1 while the Retinue slaughters the rest, 1 of their numbers falling to a Power Fist hit at the last second. They then sweep 5" towards the Fists battle line.

The Possessed rip apart 7 Tactical Marines with the lone Marine and Veteran Sergeant unable to wound back. The Tac Squad autobreaks and flees 5", which I am unable to move due to placement of enemy units. CROSSFIRE!!!!!!!!!!!! Yeah, it's been a while...

live.staticflickr.com/65535/48353517662_4df3de4b74_b.jpgSM vs CSM 2B7 by Tony Lucas, on Flickr


I start the turn by Tank Shocking the Chaos Marine squad in the middle of the board. Sheldon decided that his Aspiring Champion would make a Death Or Glory attack with his Plasma Pistol. Not the worst idea, but it definitely had the second worst outcome.

Passing their Tank Shock test, the Aspiring Champion braces himself and blasts the Rhino, the burst of energy catching the angle of the front armor and deflecting with no harm whatsoever. The Aspiring Champion smiled wryly as the treads overtook him, thinking to himself "Figures..."

No other movement happens as I'm counting on some decent shots from my fire base.

Shooting sees the Vindicator landing a Demolisher shell on the Possessed which drifts back slightly catching the Retinue's Rhino in the blast. Yeah, you should have seen me, I never rolled the same die twice while reaching for that vehicle shot. My reward? A Shaken Rhino and 2 dead Possessed. I think it's time to remember to bring my actual Crimson Fists dice from here on out...

The Tactical Squad misses the Dreadnought with its Missile Launcher, damn it all, but hits with the Plasma Gun. I manage a 6 on the Penetrating Hits chart and a 1" explosion, which catches NOTHING in the blast.

My OTHER Tactical Squad drops a Chaos Marine with its Missile Launcher while the Vets manage to miss every single shot. Not fail to wound, the highest I rolled was 2's to hit.

Alright, we'll do it the Rogal Dorn way, then. WITH OUR FISTS!!!!!!!!!!!!!!!

The Chaplain and Vets charge in with the Chaos Marines whiffing everything, while I only manage to kill 5 of them. This would have been a great time for Sheldon to fail a Break test so he could recycle the squad, which is why fate decided it'd be best for him to pass it.

live.staticflickr.com/65535/48353383941_8f8aa41643_b.jpgSM vs CSM 3A1 by Tony Lucas, on Flickr

It's turning out to be that kind of game...


The Possessed advance to be obscured from the Vindicator as the Rhino goes back to pick up the Retinue, who embark as soon as the Rhino arrives to them. The Marines in the center move to the rear of the Tactical Squad Rhino to line up some shots.

live.staticflickr.com/65535/48353517622_b810f7f50d_b.jpgSM vs CSM 3B1 by Tony Lucas, on Flickr

live.staticflickr.com/65535/48353517617_deafe29eaf_b.jpgSM vs CSM 3B2 by Tony Lucas, on Flickr

I could go into detail to say exactly how dead that Rhino got, but we'll focus on the DEAD part.

In the Combat phase the Chaos Marines fail to wound any Marines while the Vets kill 4 more of them. This time they Break with no chance of regrouping, so they get scooped so as to reenter the board next turn.


My movement consisted of redressing the Tactical Squads to get better shots if the game progresses and the Vets reembarking on their Rhino.

live.staticflickr.com/65535/48353383881_a5afb69dd4_b.jpgSM vs CSM 4A1 by Tony Lucas, on Flickr

live.staticflickr.com/65535/48353383866_b869a9c4ef_b.jpgSM vs CSM 4A2 by Tony Lucas, on Flickr

The Vindicator, my pride and joy, the highlight of my forces, scattered off of the Retinue's Rhino and hit nothing.

Like I said, THAT kind of game...


At this time the Chaos Marine squad recycles onto the board at the closest part of the left table edge that it can get to and moves on at top speed.

The squad in the middle moves closer to my Tactical Squad held hill, as does the Possessed who are moving around the woods away from Vindicator fire.

The Retinue's Rhino moves up 6" to set up a shot with its Havoc Missile launcher, and since we've addressed all the moving that will happen, THAT shot managed to kill 1 Marine.

live.staticflickr.com/65535/48353517547_4ee552c315_b.jpgSM vs CSM 4B1 by Tony Lucas, on Flickr

live.staticflickr.com/65535/48353517537_ccedf1a253_b.jpgSM vs CSM 4B2 by Tony Lucas, on Flickr

live.staticflickr.com/65535/48353517517_7f20204f9c_b.jpgSM vs CSM 4B3 by Tony Lucas, on Flickr

live.staticflickr.com/65535/48353517477_74f9c6d8e2_b.jpgSM vs CSM 4B4 by Tony Lucas, on Flickr

I go ahead and let Sheldon roll for the random turn roll, which ends the game here.

We went into it knowing that it was going to be a bit of a tough go to get those Fists completely wiped out, but having the game end on Turn 4 just left us a little bit... unfulfilled? Yeah, that'd be the word.

Before this game, Sheldon made it clear that the Night Fight rules were his least favorite in all of 3rd Edition, and because of that we'd do anything to keep from playing that mission at all. I bet if I ask him now, he'd say this was his least favorite rule in the game currently.

I have a feeling I'll be seeing more Rhinos in his army from here on out, or maybe some Obliterators.
Edited by Just Tony on 24-07-2019 00:41
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
As always a good battle report. Tough break on the dice rolls however.
Your Benevolent dictator

My Miniatures Blog http://www.tinyle...gspot.com/
Just Tony
On the plus side I might be adding 2 more Vindicators to that army.
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
Well that would make a difference.
Your Benevolent dictator

My Miniatures Blog http://www.tinyle...gspot.com/
Just Tony
So good news and bad news. Good news is that I am indeed getting two Vindicators added to my army. Bad news is that the new guy that we are going to game with on drill weekends is wanting to play 8th, and he let it slip that Sergeant Sheldon is really wanting me to slip into 8th Ed. game play as well, which I won't do because I simply don't like the rule set. So it looks like drill weekend games with be 8th between those two and I will be providing terrain and possibly loaner armies. Oh, well. At least I'll get some painting done.
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
That is unfortunate. I guess then you would need to parlay some more games with Ashley if you want any classic hammer in your life. Talk to Sgt. Sheldon first and see what he really think before you jump to conclusions. Good that you landed some more firepower, however.
Your Benevolent dictator

My Miniatures Blog http://www.tinyle...gspot.com/
Maybe you can strike a compromise? Play some 8th ed with them, they play some 6th/7th ed with you?
Just Tony
Well, I play 3rd, but the same principle applies. I see where they're coming from, though. They are in the local store meta, which means current edition. I just know that I wouldn't actively play a game I wasn't enjoying, and it would be selfish of me to ask the same in return. They both want current rules, so I will mentor the new kid as best as I can. Right now it looks like all books and armies will be provided by Sergeant Sheldon, so that'll make me essentially the terrain supplier and the dice loaner.

That just sunk in. I may have to find that kid some dice...
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
Honestly, I don't know what to say about this, but I would not be dragging terrain somewhere to a game where I am not participating in. As far as the dice goes, they can get their own dice online before the next drill weekend, let alone taking a trip to the nearest game store.
Your Benevolent dictator

My Miniatures Blog http://www.tinyle...gspot.com/
Just Tony
Eh, the younger kid is giving me the entire model contents of Island of Blood, that'd pay rent on my terrain I think.
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
Yeah, I can see how that would make the deal for you.
Your Benevolent dictator

My Miniatures Blog http://www.tinyle...gspot.com/
Just Tony
I picked up my two Vindicators this weekend at drill. I had to miss Saturday there because there was a father/daughter fishing trip for American Heritage Girls, and I'll be damned if I miss things like that if the military will give me the ability to reschedule drill days.

So anyway, Sheldon didn't spend the night, and so the 8th Ed. trial game didn't happen. What DID happen, though, was Sheldon stressing that he wanted to teach Gray to play 8th, but reassured me wholeheartedly that he still wanted to play 3rd. I was shocked, but at the same time relieved. I guess this just means we'll have to shop around for another neophyte so we can get the round robin thing going.
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
Well I will be looking forward to more bat reps.
Your Benevolent dictator

My Miniatures Blog http://www.tinyle...gspot.com/
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