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Classic Hammer » Warhammer Fantasy » 6th Edition
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6th ed rules for 7th and 8th ed models
Geep
As per the title, does anyone have any 6th edition appropriate rules for Warhammer units that came out in 7th and 8th editions?
I seem to remember there was a fairly well organised group out there somewhere who was working on this- I think they were Spanish, or maybe French?

I have a chance to get some locals into finally trying their hands at Warhammer, but to have much chance to promote 6th over 8th edition I'll need to be able to give them rules for all of their units.

Thanks for any help
 
Just Tony
As anal retentive as I am about official rules, I'm actually wanting to see these myself. I think the Lion Chariot is going to be my benchmark for how well they've made the rules.
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
 
TinyLegions
My base line is to take the Rank and File of an army from one edition to the next, and get the difference. If you can do a few, than take the average. Take that difference and apply it to the unit in question.

An example would be the Empire. Take the State Troops and get the difference between the 6th and the 8th. Lets say, that on average they dropped by 15% from the 6th to the 8th. You get a unit from the 8th and want to play it in the 6th. Multiply the points by 1.15 and here is the base line. If they were particularly nasty in the 8th, add an extra 5% to 1.2 as the multiplier. Play test it a little and see if feels right in the edition.

A counter point to what JT brings up, is that just because they are lions, does not mean that you cant use them as standard chariots.
Your Benevolent dictator

My Miniatures Blog http://www.tinyle...gspot.com/
 
Geep
Your style of point conversion would be my baseline as well TinyLegions, but 7th and 8th had some serious changes on top of that- Stomp, Step-Up, random charge distances, Steadfast, etc. all greatly change the power of various units. Probably somewhat in line with that, the price of cavalry and monsters have drastically reduced over the editions even though common infantry have mostly stayed pretty similar.

As an example, your 6th ed Halberdier is 6pts, 7th ed is 5pts, 8th ed is 6pts.
Your Knight is 23, 23, 22
A griffon mount is 200, 200 and 170

Empire units are probably one of the more set unit types as well- some, like Chaos, have had pretty big changes- Chaos Warriors went from 14pts in 6th to 15pts in 7th, but went from heavy armour to chaos armour, +1A and re-rolls of failed Panic tests. Chaos Knights also went up from 33 to 40, and gained a fair few bonuses.
 
Just Tony
Actually, my idea was to compare whatever rules I find with the Cold One Chariot as it's pretty damn analogous to the Lion Chariot. But yeah, there's lots of "counts as" gonna happen. Those Phoenixes? Gonna be War of the Beard Dragon Princes. Basically port them straight over.
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
 
TinyLegions
That is an option as well JT. If the rules fit, than go with them. I guess that you can say that the lions some times have a mind of their own when stupidity happens.
Your Benevolent dictator

My Miniatures Blog http://www.tinyle...gspot.com/
 
Geep
I've found what I was looking for! Only awkward thing is it's all in Spanish (for now).
I didn't realise the project also went back, adding earlier edition options to 6th- that opens a huge amount of cool things, particularly for my Wood Elves.
Hopefully I'll get a chance to playtest some of these things!

https://www.carga...PSX3ExdxSQ
 
Just Tony
TinyLegions wrote:

That is an option as well JT. If the rules fit, than go with them. I guess that you can say that the lions some times have a mind of their own when stupidity happens.


I'm thinking "headstrong" instead of "stupid".

Geep wrote:

I've found what I was looking for! Only awkward thing is it's all in Spanish (for now).
I didn't realise the project also went back, adding earlier edition options to 6th- that opens a huge amount of cool things, particularly for my Wood Elves.
Hopefully I'll get a chance to playtest some of these things!

https://www.carga...PSX3ExdxSQ


As long as I get Wood Elf Spearmen back, I don't care HOW it happens.
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
 
MattyFenby
We are in the process of figuring out what units we want to home brew or house rule into our 6th Edition Campaign on the horizon.

We tested out patching what were essentially 7th Edition Forest Goblin Spider Riderz into the fold and we consider it a success. We have home brewed up a few Dwarf characters and have yet to test them but will be doing so in the next few months.

Next, I have set my eyes on units like the High Elf Lion Chariot of Chrace. They, too, exist in 7th Edition but not 6th. For reference, here is the 100% Official and Legal Dark Elf Cold One Chariot as it stood in 2005.

Dark Elf Cold One Chariot. (S5 T5, W4, Armour Save 4+, Scythed Wheels, Chariot). Pulled by 2 Cold Ones (M7, WS3, S4, I3, A1 Cause Fear, Stupidity). The Crew seem to be normal Dark Elves who Hate High Elves and are equipped with Hand Weapons. They can upgrade to Crossbows for +10 Pts and/or Spears for +2 Pts. The model costs 95 Points and occupies a Special Slot. 1-2 Dark Elf Cold One Chariots can occupy a single Special Slot.

This is what I have so far (once again it is pretty much porting the 7th Edition choice into 6th Edition)

Lion Chariot of Chrace. Uses the same statline as the Dark Elf Cold One Chariot (S5 T5 W4, Armour Save 4+, Chariot), with the following changes: It does not start with Scythed Wheels (They may be purchased for +10 Pts). It is pulled by 2 War Lions (M8, WS5, S5, I4, A2 Cause Fear). It is crewed by 2 White Lions (Stoic) armed with hand weapons and Great Axes. The model costs 140 Points and occupies a Special Slot.


I think I'm going to see a lot of support on that one. I think most guys who approved of the Spiderz will approve of that. Now let me see how insane I can make it until I've lost the room... This one's NOT from 7th Edition and I think there's an argument or two to be made against it that will be tough to overcome...

Lizardmen Cold One Chariot. Uses the same statline as the Dark Elf Cold One Chariot (S5 T5 W4, Armour Save 4+, Chariot, Cause Fear, Stupidity), with the following changes: It does not have Scythed Wheels. It is crewed by 2 Saurus Warriors armed with hand weapons. They may upgrade to spears for +5 Pts. They are Cold Blooded as normal. The model costs 115 Points and occupies a Rare Slot.

If you havent clicked away in disgust by now let me see if I can double down on putting chariots where they dont belong...

Wood Elf Reindeer Chariot. Uses the same statline as the High Elf Tiranoc Chariot (S5 T4 W4, Armour Save 5+, Chariot) with the following changes: It is pulled by 2 Reindeer (M9, WS3, S3, I4, A1 Antler Charge counts as Tusker Charge.) This model is a Chariot and follows all their normal rules on Pg 127 of the Main Rulebook. As such, it does not benefit from Forest Walkers. It is crewed by 2 Glade Riders armed with hand weapons and longbows (They do benefit from Asrai Archery). The model costs 120 Points and occupies a Rare Slot.

Now we can dip our toe into porting from the 8th Edition with some more insanity...

High Elf Lothern Skycutter. Uses the same statline as the Dark Elf Cold One Chariot (S5 T5 W4, Armour Save 4+, Chariot) with the following changes: It is pulled by 1 Swiftfeather Roc (M2, WS5, S4, I4, A2 Fly.) This model is a flying Chariot crewed by 3 High Elf Sea Guard (Stoic). They are armed with spears and bows. They may exchange one crew for an Eagle Eye Bolt Thrower (Range: 24", S5, causes D3 Wounds, no Armour Saves allowed) for 50 Points. One of the Sea Guard crew may choose to fire this once per shooting phase (instead of firing his bow) even if the Skycutter has moved (with the normal -1 penalty for moving & shooting). The model costs 165 Points and occupies a Rare Slot.
 
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