I have to add a caveat here that this Battle Report was typed up by my brother from his own notes. Normally I try to make my shorthand more flowery once I'm in here typing but I wasn't at this game so I can't actually do that here. So that said, here is my brother's bare bones extremely efficient battle report...
This was my niece’s first game with actual pint values. She was uncomfortable making a list, so I made both lists. This is basically a teaching battle where I gave her suggestions of what I would do throughout the battle. Niece is Beastmen and I am dwarfs.
BT2- No chargers. Everything moves forward full or slows just out of dwarf charge range. Giant turns and goes back other direction of terrain (smart move as the slayers aren’t as nimble).
Brayshaman casts Slaanesh spell successfully, but it is dispelled.
DT2- Slayers turn back around for Giant, but lost a lot of ground. Rangers move three inches forward to throw their axes. Rangers kill two ungors.
Cannon kills one ungor as bad artillery rolls leave shot short of giant.
Organ gun causes three wounds and kills a minotaur. Minotaurs pass Panic check.
BT3- Herd charges thunderers. Stand and shoot kills ZERO. Minotaurs charge warriors and Fear is passed. Herd charges warriors and warriors hold. Giant charges rangers. Terror failed and rangers caught and wiped out. Warriors pass panic from rangers. Minotaurs charge organ gun.
Magic- Bear’s Anger with irresistible force.
Combat- Herd kills all but one thunderer. Thunderers flee off the board (basically I pulled it off the board). Herd pursues 8.
Minotaurs kill 3 warriors and BSB. Warriors still win with Musician tiebreaker. Minotaurs pass break-check.
Herd Ambush Sandwich. Wargor challenges. Thane kills Wargor. Dwarfs lose combat by 4, fail break-test and are caught and wiped out. Ambush unit passes test to restrain.
Organ gun crew killed by minotaurs.
DT3- Slayers charge giant.
Cannon grapeshot on herd, kills 4. Herd panics and flees 8.
Slayers cause 3 wounds on giant. Giant yells and bawls. Combat holds.
Warriors kill the 1 wound minotaur. Minotaurs kill 5 warriors. Dwarfs flee 2 inches and are caught.
BT4- Two herds charge into Slayer/giant combat.
Panicked herd rallies. Left Minotaurs move toward cannon. Right minotaurs move toward slayers.
War machine crews can abandon their machine to flee a charge. The rulebook also states in that section of war machine rules that you can choose to pursue the crew or stay and destroy the war machine.
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
First off, I'm not afraid of the book nor am I afraid to face it. My issues rest on imbalances, poor comp choices and unfairness. I know you don't get where I'm coming from with that, but don't mistake my disdain for certain releases for fear.
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.