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Beasts of Chaos vs Dogs of War
Just Tony
So I'm starting this one early, as I have confirmation of my weekend plans. I will indeed be running my Minotaur heavy BOC army against my brother, but I have no idea what he is running in return. No way to plan, and only enough models to run the army one way, and not the way I'd really like.

I think I listed what the army was going to be in another post, I'll go see if I can find and repost it here.

EDIT:

Doombull with Axes of Khorgor
Bray Shaman
Wargor with Chaos Armor, shield, and hand weapon
BSB

One stock Beast Herd with 12 2 HW Gors and 8 Ungors
62 of the Halberd/Great Weapon monopose Gor plastics that I use as my Bestigors
26 Minotaurs at last count.

So my thoughts right now are 3 regiments of 4x2 Minotaurs with a lone unit of 3 as an aside, all with Tzeentch.
The Beast Herd unit may get split up into 2 units of 5 and 5, with the SB and Musician becoming proxy Ungors.
Which leaves me to the Bestigor regiments. I'd need to get these guys as close to desirable as possible, which may mean marking Full Command figs. But I could only run 2 units as I don't have enough Herds to allow me to do otherwise.

Thoughts?

EDIT 2.0: So my brother wound up running Dogs of War, and like a buffoon I left the lists at home so I can't post the BatRep tonight. Oh well, try it when I get home.
Edited by Just Tony on 29-08-2016 17:39
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
 
HidaSeku
I've always liked the monopose Gors. I want to buy some myself to use as Bestigors. I think they're great!

What edition are you playing and what book are you going to use to make the list? Or is that something you still need to decide with your brother?
 
Just Tony
It'll be 6th Ed. as that's the edition we like best, and I'll be using the Beasts of Chaos book since that's the only one that my Minotaur army was legal under. I'm sure that my brother would let me mix books, but lately as I test the strengths and weaknesses of each book before settling on what's the "best and fairest" conglomeration, I find I need to keep the list pure simply so I don't cross lines in the testing.
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
 
Just Tony
So, as promised, I have a fully functional battle report to post. This one is probably the longest, and the shortest.

The battle was set for 2,500 pts. and was a match between Dogs of War and Beasts of Chaos. We decided on Pitched Battle simply because it was a drill weekend and my nephews kind of squandered our gaming time. Anyway, here were the army lists:

DOGS OF WAR:

Lord-General with heavy armor, shield, Sword of Power, and barded steed
Hero-Paymaster with heavy armor, Enchanted Shield, Sword of Striking, and barded steed
Hero+Rare-Truthsayer
Core-10 Knights with musician and standard
Core-20 Pikemen with heavy armor, musician and standard
Core-20 Pikemen with heavy armor, musician and standard
Core-20 Pikemen with heavy armor, musician and standard
Core-10 Crossbowmen
Special-Richter Krueger's Cursed Company
Special-Halflings
Special-Dwarfes with heavy armor, shield, musician and standard
Rare-3 Fenbeasts

BEASTMEN:

Lord-Doombull with Axes of Khorgor, heavy armor, Crown of Horns, and Mark of Tzeentch
Hero-Wargor with Chaos Armor, shield, Scimitar of Skulgar, and Mark of Tzeentch
Hero-Wargor Battle Standard with heavy armor, Beast Banner, and Mark of Tzeentch
Hero-Bray-shaman Level 2 with Staff of Darkoth (knows Wild Call: 9+ to cast allowing Warhounds, Beast Herds, or Bestigors to charge if they are able to) and Dispel Scroll
Core-Beast Herd with 12 Gors with 2 hand weapons, 8 Ungors with spears and shields, and full command
Core-18 Bestigors with full command, Flesh Banner, and Mark of Tzeentch
Core-7 Minotaurs with Mark of Tzeentch
Core-8 Minotaurs with Mark of Tzeentch
Core-8 Minotaurs with Mark of Tzeentch
Core-3 Minotaurs with Mark of Tzeentch

The deployment looked as such, pardon my shirtless brother.

farm5.staticflickr.com/4606/25974993688_d37c0e7f7f_b.jpgGEDC0476_zpszw7csb1e by Tony Lucas, on Flickr

farm5.staticflickr.com/4709/39848460681_a25cfba876_b.jpgGEDC0477_zpscsdc9ck7 by Tony Lucas, on Flickr

farm5.staticflickr.com/4655/25975000918_9018db89ce_b.jpgGEDC0478_zpsxigjhffx by Tony Lucas, on Flickr

farm5.staticflickr.com/4759/39848462981_c8a606358b_b.jpgGEDC0479_zps7eewrwco by Tony Lucas, on Flickr

The Dwarves held right flank of the DOW line with the Fenbeast farthest out, with the Knights and Halflings filling the gap between the Dwarves and the center line unit, the Cursed Company. Three pikemen units continue out with a Fenbeast on either side of the first pike unit. Crossbows held the left flank.

The left flank of the Beastmen line was held by the 3 man Minotaur regiment, with the 8 man Minotaur unit next in. The center units were the Bestigor unit carrying the Wargor and BSB, with the Doombull in the 7 man regiment just to the right. Lastly the right flank had the Beast Herd carrying the Bray-shaman with the other 8 man Minotaur unit on the right flank.

We rolled for spells, with the Truthsayer rolling/choosing 1, 4, and 5. The Doombull rolled/chose Red Fire (5+ cast, 30" range, D6 hits at D6 Strength) and Violet Fire (12+ cast, LD test for character within 24", removed as casualty if failed), the Wargor got Red Fire (5+ cast, 30" range, D6 hits at D6 Strength) and Orange Fire (6+ cast, reroll to hit, to wound, and all saves), the BSB got Red Fire (5+ cast, 30" range, D6 hits at D6 Strength) and Green Fire (9+ cast, enemy unit within 24" fights itself, characters exempt, no effect on Immune to Psychology units), and the Bray-Shaman chose Lore of Shadows and received Steed of Shadows (4+ cast, character within 12" can make fly move, may charge) and Pit of Shades (11+ cast, an unengaged unit gets 3" template anywhere on board, 4+ partials, St 3 hit, 1-3 unit counts as moving as it exits the Pit).

Dogs of War get first turn.

DOW Turn 1:

Every unit but the shooters move forward, the Knights at a slower pace to keep up with the main battle line. Difficult terrain slowed the Fenbeast and two Pike units trying to cross the hedge, which we decided would be difficult terrain.

farm5.staticflickr.com/4609/39848463891_3eab61ef55_b.jpgGEDC0480_zps7okm61rr by Tony Lucas, on Flickr

farm5.staticflickr.com/4678/28069129379_e38b8b922b_b.jpgGEDC0481_zpstuoyscav by Tony Lucas, on Flickr

farm5.staticflickr.com/4666/39848466101_d464a5c921_b.jpgGEDC0482_zpse6l2ynos by Tony Lucas, on Flickr

Wings of Fate was dispelled in the Magic phase, as was another spell which I have to look up when I get home

BEASTMEN Turn 1

My usual tactic is to lurch forward at full speed, which usually catches people unaware and gives them less room to maneuver or set up flank charges. Seemed like a good time to do the same thing here.

farm5.staticflickr.com/4677/28069130769_ef68d92735_b.jpgGEDC0483_zpsdocfqef3 by Tony Lucas, on Flickr

farm5.staticflickr.com/4671/39816080522_d70b71a4a3_b.jpgGEDC0484_zpswsuforyt by Tony Lucas, on Flickr

farm5.staticflickr.com/4617/39816082212_a3c45a5517_b.jpgGEDC0485_zpsnf67rkad by Tony Lucas, on Flickr

My magic phase was much more productive as I had a pool of 7 community dice as well as 2 per wizard. Not the worst Tzeentch PD spam, but I did feel a little bad. (Or I would have, if they had thought to have given me ballistic troops in this Army Book.) The Doombull blasted 3 wounds off of the Fenbeast directly in front of his unit. It was here I used Steed of Shadows to put my Mage beside the Bestigors/Minotaurs on the left flank.

farm5.staticflickr.com/4695/39138352984_a4a5f52a4f_b.jpgGEDC0486_zpsqgqyr9ft by Tony Lucas, on Flickr

I tried to fish out the few Dispel dice he had by throwing out some more spells. Green Fire from the BSB into the Knights netted 2 casualties, and Red Fire from the Wargor saw off 4 Halflings. No attempts to dispel. Surely a Violet Fire on Richter Krueger would suck out the Dispel dice? Probably, if I hadn't miscast. Fortunately I roll a 7 and simply fail the spell, which unfortunately leaves him Dispel dice enough to quash Wild Call.

DOW Turn 2:

Emboldened by the turn of events, a massive charge is called. On the DOW right side, the lone Fenbeast charges into the 3 man Minotaur unit, while the Dwarves trying to get a slice of the action fail their charge. The Knights, however, can't marshal the courage to charge the 8 man Minotaur unit. The Cursed Company manage a combined charge with the other two Fenbeasts into the Doombull's unit in the center of the table. The pikes with the Truthsayer inside charge into the 8 man Minotaur unit on the left side of the board. The last two Pike units are stymied by the difficult terrain.

farm5.staticflickr.com/4628/39138353734_fdf564f162_b.jpgGEDC0487_zpsjntz34ab by Tony Lucas, on Flickr

In the Magic phase Boon of Courage passes, making the Truthsayer's unit unbreakable til next turn. An attempt at healing the wounded Fen Beast fails.

In the shooting phase, a rain of crossbow bolts bounce harmlessly in front of the Beast herd. So much for Tilean marksmanship. The pride of the Moot, the Halflings, manage to fell one Bestigor.

In the close combat phase the Fenbeast fighting the 3 Minotaurs fails to wound but is wounded twice himself, and being Unbreakable keeps the Minos occupied.

farm5.staticflickr.com/4707/39138355394_1f09604796_b.jpgGEDC0488_zpskc8nvhln by Tony Lucas, on Flickr

farm5.staticflickr.com/4707/39138355394_1f09604796_b.jpgGEDC0488_zpskc8nvhln by Tony Lucas, on Flickr

farm5.staticflickr.com/4714/39138356774_3641850f7c_b.jpgGEDC0489_zpsc97xhvlw by Tony Lucas, on Flickr

farm5.staticflickr.com/4706/39138358014_c213ae11e0_b.jpgGEDC0490_zpsvnt7dino by Tony Lucas, on Flickr

In the center, the Doombull roars a mighty challenge to the undead mercenary Richter Krueger, who accepts with the silent empty gaze of the dead. The Fen Beasts in combat with the Doombull's unit do two wounds, with one sent on themselves. The skeletons and Minotaurs each take two wounds off the other unit. Krueger manages to wound the Doombull once, and is able to turn away every attack except 1. The Minotaurs break from the combat, rolling a 10 to fall back. The Cursed Company pursues 8, while the surviving Fenbeast from that encounter pursues 5.

The Truthsayer's regiment does 2 wounds on the Minotaurs, with 5 done in return by the Minotaurs. Resolution does the trick, and the Minotaurs fall back 11, with the Pikes pursuing 8. No panic is caused at the end of that round.

farm5.staticflickr.com/4603/39138359504_28c9406523_b.jpgGEDC0491_zpsn8bwhtzo by Tony Lucas, on Flickr

farm5.staticflickr.com/4709/39138362164_695e28d473_b.jpgGEDC0492_zps534v0gyg by Tony Lucas, on Flickr

farm5.staticflickr.com/4769/39138363784_0675c9759f_b.jpgGEDC0493_zpsh2j4bvp3 by Tony Lucas, on Flickr

BEASTMEN Turn 2:

Once again, no panic is caused by the fleeing units. Charges are declared by the 8 man Minotaurs into the 8 man Knights, and the Beast Herd into the flank of the Truthsayer's unit. Both fleeing Minotaur units rally. The Knights voluntarily flee from the 8 man Minotaur charge, and the unit slams into the Dwarves. The Pikes hold, and the Bestigors reform, facing towards the Cursed Company. The Bray-Shaman moves up onto the small hill next to the Bestigors.

farm5.staticflickr.com/4662/28069166859_a761a9828f_b.jpgGEDC0494_zpse3izv2bq by Tony Lucas, on Flickr

farm5.staticflickr.com/4744/28069171379_e509847ff7_b.jpgGEDC0495_zpscnq0o9sq by Tony Lucas, on Flickr

farm5.staticflickr.com/4742/39138372984_be8527cf23_b.jpgGEDC0496_zpswo3azv9v by Tony Lucas, on Flickr

farm5.staticflickr.com/4757/39138374644_8fb577e47d_b.jpgGEDC0497_zps112ezmka by Tony Lucas, on Flickr

3 Skeletons die to Red Fire from the Doombull, and then Richter is sucked into the warp by Violet Fire. The Wargor casts Orange fire on himself. The Bray Shaman then flings the Bestigors into the flank of the Cursed Company with Wild Call, then turns and casts the Steed of Shadows, which sends him flying into the rear of the fleeing Knight unit, chasing them off the board. The entire DOW army then has to test for panic, with one Pike unit fleeing.

farm5.staticflickr.com/4702/39138376754_cc539725f0_b.jpgGEDC0498_zps1blydbyh by Tony Lucas, on Flickr

In the combat phase the Fenbeast and 3 man Minotaur unit fail to wound each other and stand firm. The 8 man unit, however, kills 1 Dwarf with no wounds back. Combat resolution, however, forces a break check for the Minotaurs, who promptly fail and are run down by the Dwarfs, who charge into the 3 man Minotaur unit. The Bestigors do 8 wounds on the Cursed Company, with no models able to attack back. 14 then crumble to combat resolution. The Beast Herd does 2 wounds on the Pikemen with none in return, and the Foerender dies fighting the Truthsayer. The pressure of the flank attack is suitable enough to force the break check on the Pikemen, who fail and are run down. All remaining Fenbeasts crumble to mush as the Truthsayer dies.

farm5.staticflickr.com/4620/28069188429_67b6c7c6be_b.jpgGEDC0501_zpsmy9cf1mu by Tony Lucas, on Flickr

DOW Turn 3

Fleeing Pikes rally as the Halflings do an about face to bring their arrows to bear on the lone Bray-Shaman. The Crossbowman do not move, while the other Pikemen take a better position.

farm5.staticflickr.com/4657/39138378484_b2e2759057_b.jpgGEDC0500_zpsvkbijcld by Tony Lucas, on Flickr

Shooting sees a wound on the Bray-Shaman, and 1 Ungor bolted to the ground.

farm5.staticflickr.com/4629/28069189689_f1fdb4d5e2_b.jpgGEDC0502_zpsrhpsmxnm by Tony Lucas, on Flickr

In close combat the Dwarves and Minotaurs fail to wound each other, and the Dwarves pursue yet another Minotaur unit into the ground. The Cursed Company is killed off, and the Bestigors reform to face the Dwarven battering ram.

BEASTMEN Turn 3

The Beast Herd charges into the front of the Pike unit that is in front of it. Every other unit moves into position.

farm5.staticflickr.com/4746/28069191119_3599fabf04_b.jpgGEDC0503_zpsfxgbkp66 by Tony Lucas, on Flickr

farm5.staticflickr.com/4719/28069192649_6afe0724ff_b.jpgGEDC0504_zpswqvofo2u by Tony Lucas, on Flickr

farm5.staticflickr.com/4612/28069194159_ce89001a66_b.jpgGEDC0505_zpsh90udhsc by Tony Lucas, on Flickr

The Doombull brings down 2 Halflings with Red Fire, and Wild Call flings the Bestigors into the flank of the Dwarves. The Pit of Shades manages to kill 2 Pikemen in the unengaged unit, and the Wargor wraps up with Orange Fire on himself. (Critical note: I flung the Bestigors too soon as I wanted to keep Ashley from dispelling the spell. I wound up throwing out Power dice, a practice I dread.)

farm5.staticflickr.com/4670/28069196379_8dfe8105d6_b.jpgGEDC0506_zpsduynumn6 by Tony Lucas, on Flickr

farm5.staticflickr.com/4704/28069197669_ba962b87ca_b.jpgGEDC0507_zpswlh1qkzv by Tony Lucas, on Flickr

The Dwarves take 4 wounds from the Bestigors, and are unable to respond. Failing their break check, they flee 4, with the Bestigors pursuing 5.

4 Gors die to Pike attacks, and 2 Pikemen are pulled down. The Beast Herd rolls double 1's, ensuring combat next turn.

farm5.staticflickr.com/4674/28069199279_32984237b8_b.jpgGEDC0508_zpsfuybpgfa by Tony Lucas, on Flickr

farm5.staticflickr.com/4708/28069200589_8f2683abda_b.jpgGEDC0509_zpsm69inwcj by Tony Lucas, on Flickr

Or so I thought. It was here that my brother decided to call it. More accurately, after seeing ineffective shooting, doing the math on how unlikely he was to get a win, and realizing it was past 1 AM and I still had to get back to drill.



All in all I learned that magic heavy is still brutal, and I'm starting to think that rank bonus should be 5 like in 7th. Also, the difficult terrain rules are horrid.

Feel free to chime in.
Edited by Just Tony on 26-03-2018 04:50
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
 
HidaSeku
Sounds like you guys had a fun game! Lots of brutal combats. Seems like your minotaurs had a really rough go against the break checks!
 
Just Tony
Yeah, they weren't dedicated like my Elves usually are. I'm thinking next time we might mish mash Ravening Hordes Beastment, BOC, and 7th Beastmen to find the right fit. I know that shooting units are a must, and that's one thing that sadly is missing from the 6th Ed. book.
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
 
Just Tony
Officially fixed with Flickr upgrade
Father, soldier, musician, Transformers fan, masochistic junior moderator type thing.
 
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