"Black 4, Black 6, this is Gate Control. Snap to waypoint 8-8-4-0. EM and quantum waveform disruption detected, Daosk."
"Confirmed Gate Control, we'll investigate. Tau'va."
Kor'vre'T'au Doran'Ko'Shi glanced across his tactical display to double check the waypoint before switching channels to his fellow patrol leader. "Black 6 this is Black 4, you heard that last from Gate Control right? Daosk."
"Confirmed Black 4," came the reply, "We're adjusting course now. Daosk."
"Acknowledged, Tau'va." replied Ko'Shi before switching to his own squadron's net. "624, 626, 628, this is Black 4 Actual. New orders to investigate waypoint 8-8-4-0. Set heading 090 by 030 low and assume cross formation, Daosk."
"Confirmed Black 4, altering course. Tau'va."
"Confirmed Black 4, altering course. Tau'va."
"Confirmed Black 4, altering course, Tau'va."
A glance over the tactical display and the icons on Ko'Shi's HUD verified that his three squadron mates were indeed forming up around him, their tactical icons whirling around and above the projected starscape of the Kor'vre's helmet display to adopt a broad X while the cosmos smoothly spun around him until he was facing the distant point far out in deep space where ships would typically enter the system from extradimensional flight, guided back into real space by the navigation beacons of the Bal'Cora Gate.
A wave of force washed over Ko'Shi and pressed him into the recess of his seat as his Kor'Ui pilot throttled up the engines, and the four Manta Missile Destroyers under his command smoothly accelerated towards the waypoint. If the instruments on the gate's orbital stations were correct, it meant a starship was entering the system - and since there were no friendly ships scheduled for arriving in the next rotaa, that meant trouble.
"Kor'Vre, multiple EM and quantum waveform anomalies detected."
"Black 4 this is 628, multiple EM and QW anomalies on scope, Daosk."
"Black 4 this is 626, multiple EM and QW anomalies on scope, Daosk."
"Black 4 this is 624, multiple EM and QW anomalies on scope, Daosk."
Sure enough, as Ko'Shi brought up the data from his auxiliary systems officer's sensor manager he could clearly see a large area of rapidly spiking electromagnetic activity around twelve distinct quantum waveforms that were growing in signal strength at an alarming pace. Something very large or more likely many somethings were making their way towards the material universe from warp space.
"Black 6 this is Black 4, you reading this? Daosk."
"Acknowledged Black 4, looks like a big contact. Estimate 1.5 Decs to materialisation. What are your orders? Daosk."
"Based on the readings I'd say we're looking at multiple ships. We're loaded for anti-ship, and our vector will put us right on top of them at current speed. Take up an attack position over the contact Black 6, we'll follow you in. Do not fire until positive hostile ID, Daosk."
"Confirmed Black 4, pulling up, Tau'Va."
"624, 626, 628 this is Black 4 Actual, we're going to take up ambush positions over the anomalies. Set heading 090 by 075 high and assume attack formation, but do not fire until we have positive ID these ships are hostile, Daosk."
Ko'Shi listened to the replies from his flight and then ordered his pilot to adjust course, watching as the indicators of his Mantas smoothly shifted into position in the new formation. He checked over the tactical display and watched as the distance to target wound down, first to .9 of a tor'kan'va... then .8... then .7....
The range was at exactly .4 tor'kan'va when it happened. Even at such an immense distance the Kor'vre could make out on the ship's optics the unmistakable rippling wave of flashes far out in the distance ahead and below.
"Kor'vre, multiple contacts! Eleven tracks inbound, designate J 1 though 11, standby for ident!"
"Black 4 this is 628, we have eleven contacts in track, Daosk."
"Black 4 this is 626 confirming eleven contacts in track, Daosk."
"Black 4 this is 624 tracking eleven contacts in attack formation, Daosk."
A glance at the sensors data on his tactical display showed six smaller contacts of roughly gunship displacement traveling in formation ahead of no fewer than five capital ship sized returns.
"Black 4 this is Black 6, eleven tracks confirmed. Signal indicates Gue'la heavy starship strike force, IFF negative. Daosk."
"Kor'vre, reading two Or'es'Myr'Ui heavy starships, one R'Shao'Myr'Ui heavy starship, one Upt'Eldi'Myr'Ui heavy starship and one Che'lel'La starship, formation is beginning decel burn."
Ko'Shi looked over the tactical display. His auxiliary systems officer had done well in marking out the larger tracks and was now working on classifying the smaller contacts. Sure enough the whole group was brilliantly lit up on IR scan, each contact tipped with a glaring horn of heat as each ship fired its retro-thrusters at full power to slow to safe speeds before the physical stresses of reality caught up to the hull. Ko'Shi's foresight had paid off, he could see that the two patrols were perfectly placed to intercept the ships from above as they passed. With any luck they would even be able to catch the intruders before their defensive guns could come into action.
The trouble of course was that there were far too many incoming ships for Ko'Shi's Mantas to intercept them all. Between the two patrols they would only be able to strike at two targets. If they could cripple key ships before they made contact with the rest of the fleet it would be much easier to contain the incursion, and his experience told Ko'Shi that the Upt'Eldi'Myr'Ui carrier and fast moving Che'lel'La assault cruiser presented the most dangerous threats to Tau groups. It took only a second for Ko'Shi to make the call.
"Black 6 this is Black 4, move to intercept, we'll fall in behind them. Engage Track J-9, repeat engage Track J-9. We'll take the carrier, Daosk."
"Confirmed Black 4, Black 6 proceeding to intercept. Fly well, Tau'va."
"624, 626, 628 this is Black 4 Actual, move to intercept and engage Track J-11, repeat engage Track J-11, Daosk."
"Confirmed Black 4, 624 on your lead, Tau'va."
"Confirmed Black 4, 626 on your lead, Tau'va."
"Confirmed Black 4, 628 on your lead, Tau'va."
This was it. The Gue'la ships were hurtling towards Ko'Shi's position. They would be passing in moments.
"Kor'Ui, set to intercept heading and bring us down. Weapons Control standby to persecute attack."
Now was the moment of truth. The stars shifted and wheeled in Ko'Shi's helmet display as the Manta pirouetted and swung downwards with its three squadron mates to meet the incoming Gue'la ships. Ko'Shi watched on the tactical display as the cluster of bright dashes representing them crept along, pixel by pixel, inexorably closer to him, until with a sudden tremendous leap they shot across the display and clear from starboard to port. In a split thought Ko'Shi feared he may have fatally mistimed the intercept.
And then they had them.
The contacts lifted up and froze, suspended directly in front on Ko'Shi's tactical display as the Mantas fell in upon the rear aspect of the Gue'la ships.
"Black 4 to all ships, clear to engage! Weapons free, Tau'va!"
Ko'Shi's crew now sprung into activity.
"Depressurizing weapon bay!"
"Confirmed on attack heading, range 1500!"
"Master on!"
"Power on!"
"Locking weapons bay in attack position!"
A distant whirring hydraulic whine echoed from somewhere in the far back of the spacecraft as the Manta's primary weapon tray lowered into the void, cradling a rack of fusion bombs with it.
"Shields angled forward, maximum output!"
"Target channel illuminated!"
"Weapon load primed!"
The Gue'la heavy cruiser now hung still inside Ko'Shi's combat reticule, a tiny pinprick of light from its engines creeping outward from the centre as an epoch passed by in each second while the Kor'vre waited for his two gunners to lock onto it. Then, finally, Ko'Shi heard a reassuring solemn high-pitched electronic tone in his headset.
"Target locked! Firing!"
One by one, neat pairs of flickering lights sprang from beneath Ko'Shi's vision as the Manta's dozen heavy tracer missiles sprang from their underwing pods, entwining together into a single swarming wave far ahead in the distance as they rushed towards the Gue'la ship.
"Missiles away!"
Two spreads of white flashes danced across Ko'Shi's helmet display before disappearing into space as first one rack of fusion bombs and then another was ejected towards the Gue'la ship.
"One away! Two away!"
"Weapons tracking!"
"Full speed, maximum SR!"
Ko'Shi glanced back and forth between his combat reticule and helmet display as he waited for the impacts. He could feel his body being gently pressed further into his seat as the Manta picked up speed to make its escape.
"Egress high!"
The universe violently whirled around Ko'Shi as his pilot brought the Manta corkscrewing upwards and away from the Gue'la formation, twisting the ship around to keep the target cruiser in visual contact.
"Impact!"
A rippling cloud of flashes enveloped the tiny pinprick of the Gue'la vessel. Ko'Shi switched to the long-range optic feed to survey the damage, seeing up close the roiling pale iridescent fury of the fusion blasts.
And then Ko'Shi's heart fell through his lap as the hideous black serrated shape of the Gue'la vessel emerged from the maelstrom. Vast furiously glowing white-hot bruises scourged its hull, weeping sprays of molten metal into the cosmos, but the ship was very much intact.
"Mont'au! Nil effect on target, target still operational!"
Now the Kor'vre's only comfort was that his fellow patrol flight might have fared better.
"Black 6 this is Black 4, attack run ineffective, repeat attack ineffective! Report attack status, Daosk!"
"Black 4 this is Black 6, no luck on our end either, attack ineffective! Preparing to egress, Tau'va!"
Then Ko'Shi heard the shrill electronic scream of the Manta's attack warning indicator in his headset.
"Kor'vre, multiple fire-controls painting us!"
It was time to leave.
"All ships this is Black 4, Egress! Egress! Evasive heading, manoeuvre with countermeasures!"
A steady low thrumming growl sounded from the reactors deep in the bowels of the Manta as it throttled up to maximum speed. Stars frantically danced in all directions of Ko'Shi's view as the craft danced one way and another in its mad evasive race away from the Gue'la fleet.
"Upt'Eldi'Myr'Ui fire-controls painting us! Jamming in progress!"
"Shields angled! Deploying countermeasures!"
Swirling clouds of glittering silver erupted from the rear of the Manta to fan out behind it while a dozen fiercely burning lights threw themselves from the back end of the craft's roof, whirling away as the Manta twisted around once more.
"Black 4 this is 628, clean egress! Daosk!"
"Black 4 this is 624, clean egress! Daosk!"
"Black 4 this is 626, clean egress, Daosk!"
"Black 4 this is Black 6, no losses on egress, Daosk!"
That they had all made it out in one piece seemed to be the only comfort Ko'Shi would get for now.
"All ships this is Black 4 Actual, regroup on course 270 by 060 low and return to base, Tau'va."
****
"Proximity Alarm! Incoming strike craft! Bearing 180 high!"
"All hands! Attack craft warning! RED ALERT!"
"Get those augers hot, NOW! Track them!"
"No time damnation! The bastards are right on top of us!"
"Evasive action, now!"
The great iron blast shields were still opening, awakening the windows behind them in a daze, when a pattern of furious white flashes rippled along the swirling starscape above the ship and plunged the bridge into brutally harsh white brilliance, throwing into stark silhouette the semicircular rows of wretched figures hunched before towering stacks of grimy monitors and instruments and the cruel figures that lorded over them.
At once it was over, the bridge thrown back into blood-coloured gloom from the distant combat lights nestled in the cavernous vaulted ceiling of pitted alloys that shifted and settled, leering bestial faces occasionally twisting within its surface. As if in resentment of such a bold thrust of the light, the shadows coiled. The darkness breathed.
"Near miss! Outer plating is tested, hull integrity nominum!"
"Augers online!"
"Come about to course! Track them! TRACK THEM!"
An abyssal voice of obsidian authority smothered the din of the bridge as the darkness spoke, coming from a monumental figure the light refused to touch.
"The xenos are alerted to our presence. We dropped out of warp space too close to the navigation beacon."
The mortal admiral at the head of the bridge turned smartly to address the monstrous shape, a slight quiver in her pulse and pause to her voice the only signs to betray the fear in her heart at the implications of those words.
"A setback easily corrected my lord," she said, "Passive sensors are picking up no energy emissions from any other sources besides the two orbitals and the asteroid stations. If there are more ships in the area, they are not currently operational. We still hold the initiative, and their ambush failed to deplete our strength."
"You are still.. confident, you can deliver us?" the voice in the dark replied.
"Yes my lord," the admiral said, desperately fighting down another pause of fear, "We should be able to subdue these Tau and press on to the system interior without serious interruption. I shall see to it personally."
"Very well, Admiral," the darkness said, before an enormous taloned hand swept up from the shadows and motioned for the bridge to be cleared, "I shall leave this battle in your hands. I hope, for your sake, you do not make too many more mistakes..."
It's not often you find yourself with an opponent on your very doorstep, but that's exactly what happened this month when the Night Parrot studio had a visit from the Naked Metal team! Night Parrot team head Kakapo and Naked Metal web team lead MillitantGuerillaCommunistHippie (MGCH for short) are two of the most dedicated gamers around, and with the recent completion of a new space-themed tabletop over the holiday break we just could not pass up the opportunity to pit these two seasoned admirals head to head in a game of Battlefleet Gothic.
Instead of a standard mission, we decided to test our admirals' ability to adapt to unexpected circumstances with a special bespoke scenario. Kakapo would take command of the studio's Tau fleet, guarding against a surprise attack from Millitant controlling a force of Chaos ships seeking to break through the outer defences of a remote star system in the backwaters of the Tau Empire. We also decided that this would be a perfect opportunity to break out the fancy Forgeworld Tau ships that so rarely see action - these would constitute the starting defence fleet, with their bigger brothers in the Kor'vattra racing to their rescue.
So we join the action at the Bal'Cora Gate, entryway to the desolate system of M-139 - once colonised by humans in the distant past, but long since abandoned and forgotten by the Imperium and now under the control of the Tau, who have made it the secret location of the mysterious O'Leath'Elan'ro'Retha... which has just fallen in the crosshairs of the sinister Red Right Hand of Chaos!
So follows a clash of titans. Two strategic geniuses, each one as fiendishly cunning as they are handsome, locked in a white-knuckled battle with no quarter asked for or given - but there can be only one victor...
Blitzkreig!
Millitant: So, a mad dash through the outer reaches of a star system guarded by Tau under the command of the Night Parrot team's top admiral? I do love a challenge!
My key objective in this mission is to get the Red Right Hand Chaos Space Marines through the other side of the table and into the system proper. All other ships besides their battle barge transport are expendable. The other key point that's important for me is I'm allowed free range to take a complete force of heavy cruisers. Chaos cruisers are already some of the best in the game, and their heavy cruisers are scarier still, so an entire fleet of them will truly be a force to be reckoned with!
To start with I've opted for the Red Right Hand to ride in style aboard a Styx class heavy cruiser. I definitely want at least one of these powerful carriers to help guard against the swarms of Tau ordnance I can expect to face, and if I can land a sneaky wave of assault boats or two from it then so much the better! Speaking of, as it is carrying the Red Right Hand themselves I've given the ship a Chaos Space Marine crew, which will make its assault boats even more deadly if they hit. The extra launch bays and Dreadclaws aboard the ship make it an excellent battle barge for carrying a strike force of Chaos Space Marines, and my Warmaster insists on nothing less for a flagship.
Next I'll need a solid battle line, and for that I have not one but two Hades class heavy cruisers. These are excellent ships of the line bristling with weapons batteries and lances, and they'll be able to hammer the Tau in broadside exchanges. I'm backing them up with an Acheron class heavy cruiser to capitalise on the Chaos fleet's advantage in lance weaponry - this guy will hang just back from the Hades and pick apart what they soften up.
It's not all about the heavy cruisers though. I'm also including a Slaughter class cruiser alongside the big hitters. Fast and flexible, this ship will be able to close with the long-ranged Tau fleet quickly to cause some mayhem with boarding actions, or race over to support my other ships in trouble.
Chaos escort ships are often overlooked, but seriously underrated so I'm definitely going to be taking a few. I've opted for a trio each of Infidel class raiders and Idolator class raiders, which will give me some much needed torpedo support and mobile long-range striking power respectively, as well as helping to deal with those inevitable Tau Orcas that can cause havoc if left unchecked.
Finally, I have one last surprise in store for the Tau. I was just going to take a second Styx to help fend off the awesome Tau ordnance threat, but looking at the more decrepit ornate state of the model gave me a truly evil idea, and I've opted instead to upgrade the second Styx into a mighty Daemonship! The ability of Daemonships to emerge from the Warp will let me strike anywhere I desire with it, letting me place a powerful heavy cruiser right where it will be sure to do the most damage.
Now I need to think about how I'm going to make use of all these ships. Chaos fleets in Battlefleet Gothic tend to operate in one of two broad schools of thought, Rifle fleets and Shotgun fleets. Rifle fleets keep back as far as possible and seek to whittle away the other fleet with long-range gunnery from a safe distance - this might work against a different force, but trying to win a long-range standoff with the Tau seemed like a losing proposition. That leaves the shotgun approach, which seeks to race into close contact with the other fleet and shred their ships with brutal close-range firepower and boarding actions - much more like it! A more aggressive approach like that will let me capitalise on the Chaos fleet's strengths in close-range firepower and boarding actions, while also exploiting the Tau's weakness to boarding actions in turn.
This informs much of my battle plan. The main force will storm forwards into the Tau and hammer them up close as much as possible to keep them distracted while my flagship carrying the Red Right Hand slips along the edge of the battle space and with any luck will manage to make it through at least most of the game unmolested.
So that's my fleet amassed and ready. These Tau won't know what hit them!
Armada of The Red Right Hand
Fleet Commander
Admiral Morgana Beladonna - Chaos Warmaster
Capital Ships
Harvester Of Sorrows - Styx class heavy cruiser with Chaos Space Marine Crew (Flagship)
St. Anger - Acheron class heavy cruiser
Exit Light- Hades class heavy cruiser
Enter Night - Hades class heavy cruiser
Leper Messiah - Slaughter class cruiser
Master of Puppets - Styx class Daemonship
Escorts
The Unforgiven - 3 Infidel class raiders
Broken, Beat and Scarred - 3 Idolator class raiders
Armada of The Red Right Hand
Here Come the Vultures...
Kakapo: This is not going to be easy. A full battlegroup of Chaos heavy cruisers is a formidable force even under ideal circumstances, and having my entire fleet start the game either powered down on standby or in scattered deep reserves is hardly ideal circumstances.
My choice in fleet is somewhat predetermined here. Since we've agreed to make use of as much of the studio's Kor'O'vesh fleet as possible I'm essentially working around that array of ships. The good news is that one could certainly do a lot worse for an array of ships to build around. The Custodian is a very respectable carrier by any measure, and the Castellan class is easily the best escort ship in the game. Add to that excellent starting point some solid supporting light cruisers in the form of two Emissaries and a handful of nimble Warden class escort ships and it's a respectable core of a fleet.
The other piece of good news is that since this fleet is technically two distinct forces, it means two fleet commanders. I've put the Kor'O'vesh action group under the command of a relatively green Kor'El, the commander of the Custodian given acting authority until the main admiral arrives - fitting enough for the Kor'O'vesh! The battle hardened Kor'vattra ships on the other hand are under the command of the legendary Kor'O'T'au Kais himself, an experienced Kor'O accompanied by his wise Ethereal advisor who together with the fleet commanders' own native bonuses gives me a mighty 4 re-rolls for the fleet!
While it is technically a separate element the reinforcing Kor'vattra action group is still bound to the regular Tau fleet restrictions for Battle scale games. That means a mandatory fleet commander, which I've already sorted, as well as at last one mandatory Explorer class starship - hardly a liability as I was already sure to take one of these excellent fleet carriers regardless. Between this Explorer class and the Custodian I should have little trouble dominating the ordnance contest.
My next Kor'vattra capital ship is Kor'O Kais's trusty Merchant class starship, required if I am to take the legend himself. An efficient gun cruiser, it should be helpful for fending off any Chaos ships that get into the vulnerable aspects of my other ships. I've also taken as many Orca gunships as I have grav-hooks to spare - these escort ships are dangerous enough in normal circumstances, but because they will be arriving on table with their transporting ship they'll be even more valuable by ensuring I can get some reasonable combat power arriving with each reinforcement.
I was very tempted to round things out with a second Explorer to really unleash the power of Tau attack craft, but instead I called on the local defence force with a squadron of Defender class starships. These magnificent escort ships have been the star performers of many space battles I've had with the Tau, and I expect no less than a full squadron of six of them will be sure to make a valuable contribution.
Finally, as part of the scenario I have two Orbitals at my disposal. Each of these space stations is equipped with a respectable two railcannon batteries to start with. On top of that I've kitted one out with a Launch Bay and a Manufacturing and Research module - an old standby configuration of mine that gives a flexible array of supporting options for a fleet. For the second one I've opted for a Grav-hook to make use of the spare Warden ship in the studio fleet and a Habitat Module for a little extra staying power.
Normally I like to have a carefully coordinated plan with my fleets, especially with Kor'O'vesh Tau fleets which rely on concentrating overwhelming missile fire from multiple directions, but the nature of the scenario doesn't leave me with a whole lot of room for careful strategies this time - I just have to take the availability rolls as they come and make the best of what I get!
Not equipped with shields? Well then buckle up...
Kor'O'vesh Fleet V-47 System Defence
Fleet Commander
Kor'El'T'au Kar'B'Vash'aun'an Lusha - Kor'El (Ld 8)
Capital Ships
Zelbinion - Or'es El'leath Custodian class carrier (Flagship)
Charlotte Wessels - Il'Porrui Emissary class starship
Sharon Den Adel - Il'Porrui Emissary class starship
Escorts
Cristina Squadron - 3 Kir'la Warden class escorts
Lacuna Squadron - 3 Kir'Shas'Vre Castellan class heavy escorts
Kor'vattra Fleet K-42 Relief Force
Fleet Commander
Kor'O'T'au Kais'Y'eldi'Aloh - Kor'O (Ld 9)
Aun'O'T'au Ret'Sav'cyr - Aun'O (Two extra re-rolls)
Capital Ships
Serenity - Il'fannor Merchant class starship (Kel'shan Configuration)
National Geographic - Gal'Leath Explorer class starship (Vash'ya Configuration)
Escorts
Delain Squadron - 6 Kir'qath Defender class starships
Sirenia Squadron - 3 Kass'l Orca gunships
Shuttle 1 and Shuttle 2 - 2 Kass'l Orca gunships
Bal'Cora Gate Control
Planetary Defences
Haven - Orbital with Manufacturing & Research Module, Launch Bay Security Module and 2 Railcannon Battery Security Modules
Gateway Sation - Orbital with Habitat Module, Grav-hook Security Module and 2 Railcannon Battery Security Modules
Escorts
Cristina 0 - Kir'la Warden class carrier escort
The Tau defence fleet
The Battle
As well as setting up a special mission scenario, the Night Parrot team broke out our brand new space table and assortment of Celestial Phenomena. The result was a fiendishly crowded table with a small planet, asteroid field and derelict minefield for a total of not one, not two, but a massive THREE celestial phenomena features for our admirals to negotiate (FOUR if you count the small planet's Charon-like moon!).
Kakapo's deployment was largely constrained by the scenario parameters. The two Tau orbitals of Bal'Cora Gate went along the middle of the table, along a line from the asteroid field, with the Kor'O'vesh ships deployed in a cluster around Haven. Millitant then arrayed his heavy cruiser flotilla with St Anger, Exit Light and Leper Messiah in line abreast formation just behind the two escort squadrons, while Harvester of Sorrows was placed off to the far right flank in preparation for creeping around the asteroids and Enter Night just to the left of the Styx.
At Bal'Cora Gate - Scenario Key Highlights
- The Tau Kor'O'vesh ships deploy first around the two Tau orbitals
- The initial Tau fleet begins the game powered down on standby, all Kor'O'vesh ships need to pass a Leadership Test to activate before they can move and shoot
- The rest of the Tau fleet arrives from reserves on a randomly designated table edge, at a point determined by a scatter die.
- The Chaos fleet deploys last along the short table edge opposite the planet and has first turn.
- The Chaos flagship must exit the table from the opposite short edge to achieve a Chaos victory. If the Chaos flagship is destroyed it is a Tau victory, any other result is a Draw.
- Because the Chaos ships looked so cool with their fearsome dorsal gun turrets, Kakapo and Millitant both agreed to dispose of the normal restrictions for Heavy Cruisers, letting Millitant use an entire battlegroup of them!
Both fleets also needed to roll for Leadership. You can see the results in the cutout overleaf.
With their ships in place and crews ready, it was time for the battle to be joined!Fleet Leadership
Chaos Fleet
Harvester Of Sorrows - Ld 9 (7+2 from the Warmaster)
St. Anger - Ld 6!
Exit Light- Ld 7
Enter Night - Ld 9!
Leper Messiah - Ld 8
Master of Puppets - Ld 7
The Unforgiven - Ld 7
Broken, Beat and Scarred - Ld 6!
Tau Fleet
Zelbinion - Ld 8 (the Kor'El's Leadership rating)
Charlotte Wessels - Ld 7
Sharon Den Adel - Ld 7
Cristina Squadron - Ld 9!
Lacuna Squadron - Ld 7
Serenity - Ld 9 (the Kor'O's Leadership rating)
National Geographic - Ld 7
Delain Squadron - Ld 8
Sirenia Squadron - Ld 9!
Shuttle 1 and Shuttle 2 - Ld 9!
Haven - Ld 9!
Gateway Sation - Ld 9!
Cristina 0 - Ld 8
