[Mordheim] Back on the Rack
Posted: Thu Jan 30, 2025 3:00 am
Red velvet lines the black box... Bela Lugosi's dead...
In the aeons since my last post, I have mostly been playing disgusting modern Warhammer. I discovered an actual board gaming club just down the road, and the organiser revealed he'd set the whole thing up in the hope of finding other Warhammer people so he didn't have to be everyone's Kill Team dealer. We've played a fair bit of Kill Team and a couple of games of modern 40K, we've passed the sniff test and are allowed round each other's houses and, despite his crippling cat allergy, I haven't been able to leverage the home advantage into reliable wins, bumbling along at my usual cheerful 44% with the occasional spike of brilliance when I stumble beard-first into something so skewed even I'd struggle to lose.
Anyway, he's renovating his house at the moment and he found a Mordheim box in the loft. A mostly untouched box. He mentioned this to me at our last monthly meetup and the light in my eyes must have been visible from England, because we're playing Mordheim next month.
I still have my old warband roster from the last campaign I played. (Yes, I still had a roster sheet from 2008. No, I don't have a problem. Shush.) It's quite strong, what with a M9 T6 Vampire and a Frenzied Dreg and a Warlock who got lucky and scored both the magic missile spells and all those Dire Wolves - but I don't want someone's first game ever to involve the "so skewed even I'd struggle to lose" situation. If ten years of shilling for Warmachine have taught me anything it's that stomping someone in their first game ensures they'll never want to play a second.
So, I'm going back to basics. Fresh off the starting blocks Undead warband for a one-off game. In a way it's quite liberating: I don't have to faff about taking three Dregs just to stand at the back and not die so I can roll more exploration dice and not fall behind in my income. This was always a flaw of Mordheim in campaign mode, if you ask me. I don't mind Heroes being what you want and Henchmen being the filler, but when the Henchmen are more interesting than the Heroes (Undead) or the Heroes are so expensive you can't afford Henchmen (Possessed)... well. There's an internal tension there that I don't like.
Anyway, I can't find most of my Dreg models and I have a bunch of Heresy Miniatures' Ghouls I need to reassemble at some point, so that's where we're at. I'll be blowing the dust off the Mordheim Vampires, Necromancer, Warlock and Witch sat at the front of my display case and leaning more into Hired Swords than Heroes. I'm also restricting myself to one (1) Dire Wolf, the rather snazzy metal one that was originally released as a unit champion. The result should be a warband with a more consistent speed (no half dozen Zombies lagging behind everyone else, no wave of Dire Wolves outpacing everything else) and the appropriate melee focus, but still tough enough (with all those T4 Ghouls) and melee focused enough to feel like proper Warhammer Undead. Something like this:
Hero: Vampire with double-handed sword (125)
Hero: Necromancer with sword (45) (Call of Vanhel)
Henchmen: Dire Wolf (50)
Henchmen: 2 Ghouls (80)
Henchmen: 2 Ghouls (80)
Henchmen: 2 Ghouls (80)
Hired Sword: Warlock (30) (Dread of Aramar, Luck of Shemtek)
That's 490 gold crowns spent. I am trying to resist the urge to use the larger "heroic scale" models I have from Warhammer Quest for the Heroes - they dwarf the delightful little Perry and Heresy sculpts and have giant ham hands, but they also come as a nicely matched set. And it gives me an excuse to use the Lord Ruthven model again (swapping the greatsword for a sword and board). I hear vampires with hooked noses and impressive droopy moustaches are very in at the moment.
In the aeons since my last post, I have mostly been playing disgusting modern Warhammer. I discovered an actual board gaming club just down the road, and the organiser revealed he'd set the whole thing up in the hope of finding other Warhammer people so he didn't have to be everyone's Kill Team dealer. We've played a fair bit of Kill Team and a couple of games of modern 40K, we've passed the sniff test and are allowed round each other's houses and, despite his crippling cat allergy, I haven't been able to leverage the home advantage into reliable wins, bumbling along at my usual cheerful 44% with the occasional spike of brilliance when I stumble beard-first into something so skewed even I'd struggle to lose.
Anyway, he's renovating his house at the moment and he found a Mordheim box in the loft. A mostly untouched box. He mentioned this to me at our last monthly meetup and the light in my eyes must have been visible from England, because we're playing Mordheim next month.
I still have my old warband roster from the last campaign I played. (Yes, I still had a roster sheet from 2008. No, I don't have a problem. Shush.) It's quite strong, what with a M9 T6 Vampire and a Frenzied Dreg and a Warlock who got lucky and scored both the magic missile spells and all those Dire Wolves - but I don't want someone's first game ever to involve the "so skewed even I'd struggle to lose" situation. If ten years of shilling for Warmachine have taught me anything it's that stomping someone in their first game ensures they'll never want to play a second.
So, I'm going back to basics. Fresh off the starting blocks Undead warband for a one-off game. In a way it's quite liberating: I don't have to faff about taking three Dregs just to stand at the back and not die so I can roll more exploration dice and not fall behind in my income. This was always a flaw of Mordheim in campaign mode, if you ask me. I don't mind Heroes being what you want and Henchmen being the filler, but when the Henchmen are more interesting than the Heroes (Undead) or the Heroes are so expensive you can't afford Henchmen (Possessed)... well. There's an internal tension there that I don't like.
Anyway, I can't find most of my Dreg models and I have a bunch of Heresy Miniatures' Ghouls I need to reassemble at some point, so that's where we're at. I'll be blowing the dust off the Mordheim Vampires, Necromancer, Warlock and Witch sat at the front of my display case and leaning more into Hired Swords than Heroes. I'm also restricting myself to one (1) Dire Wolf, the rather snazzy metal one that was originally released as a unit champion. The result should be a warband with a more consistent speed (no half dozen Zombies lagging behind everyone else, no wave of Dire Wolves outpacing everything else) and the appropriate melee focus, but still tough enough (with all those T4 Ghouls) and melee focused enough to feel like proper Warhammer Undead. Something like this:
Hero: Vampire with double-handed sword (125)
Hero: Necromancer with sword (45) (Call of Vanhel)
Henchmen: Dire Wolf (50)
Henchmen: 2 Ghouls (80)
Henchmen: 2 Ghouls (80)
Henchmen: 2 Ghouls (80)
Hired Sword: Warlock (30) (Dread of Aramar, Luck of Shemtek)
That's 490 gold crowns spent. I am trying to resist the urge to use the larger "heroic scale" models I have from Warhammer Quest for the Heroes - they dwarf the delightful little Perry and Heresy sculpts and have giant ham hands, but they also come as a nicely matched set. And it gives me an excuse to use the Lord Ruthven model again (swapping the greatsword for a sword and board). I hear vampires with hooked noses and impressive droopy moustaches are very in at the moment.