What’s the net-list Khorne general power build?
I’m liking the blood weapon where you can regenerate wounds, the 4+ ward save (spawn if you flee) and enchanted shield.
Is there a better apex-predator build?
And better on a jugger or DM? Warhorse to join knights?
Dragon?
Khorne general power build?
Re: Khorne general power build?
Also: is there a way to take a lord and then pick another character as the general by boosting their leadership?
Ie: khorne lord (not the general but takes out the lord choice), another hero level character that takes a leadership item making them eligible as general?
Ie: khorne lord (not the general but takes out the lord choice), another hero level character that takes a leadership item making them eligible as general?
Re: Khorne general power build?
The build aim currently looking at is:
Chaos lord
Blade of blood
Enchanted shield
Gaze of the Gods
Helm of many eyes
Chaos steed
374 points…
0+/4+
Can regain wounds (unsaved wounds cause a strength test, if passed +1 wound, if failed, lose a wound. Can add wounds up to double base = 6 (or kill general…).
Chaos lord
Blade of blood
Enchanted shield
Gaze of the Gods
Helm of many eyes
Chaos steed
374 points…
0+/4+
Can regain wounds (unsaved wounds cause a strength test, if passed +1 wound, if failed, lose a wound. Can add wounds up to double base = 6 (or kill general…).
Re: Khorne general power build?
That's a pretty good build, and remember to mark the Knights so he can join them.
As for your second question? No. Only the General has a LD aura. So boosting a General is quite impossible.
However, here's food for thought: wouldn't an Exalted Champion be a better spend on points than a Lord, especially marked Khorne? With the points difference you could get a 20 man Marauder unit.
As for your second question? No. Only the General has a LD aura. So boosting a General is quite impossible.
However, here's food for thought: wouldn't an Exalted Champion be a better spend on points than a Lord, especially marked Khorne? With the points difference you could get a 20 man Marauder unit.
-
- Posts: 109
- Joined: Thu Jan 12, 2023 11:42 pm
Re: Khorne general power build?
I'm a big fan of the humble Great Weapon on Chaos characters. S7 and the associated -4 save modifier will serve you well in the long run: you'll be wounding on twos a lot of the time, ignoring heavy infantry saves unless you're going into tanky Chosen or Ironbreakers, and it only takes one hit to remove a chariot or war machine from the field (handy if you need to charge the character out and hunt artillery pieces). I do like your regaining wounds trickery but I'd rather be a bit better at killing things in the first place.
You have correctly divined the unfortunate truth: no matter how cool Juggernauts are, the core rules of the game make multiple wound mounts a detriment to the rider's survival, and the simple barded horse nothing but bonuses to save, movement, and in a small way attacks. Something something Age of Sigmar did that right at least - if you buy it as a single kit it has a single profile, no more randomising/splitting/"oh I don't have a version of this guy on foot I guess I'll just use whatever from my dead pile" nonsense.
You have correctly divined the unfortunate truth: no matter how cool Juggernauts are, the core rules of the game make multiple wound mounts a detriment to the rider's survival, and the simple barded horse nothing but bonuses to save, movement, and in a small way attacks. Something something Age of Sigmar did that right at least - if you buy it as a single kit it has a single profile, no more randomising/splitting/"oh I don't have a version of this guy on foot I guess I'll just use whatever from my dead pile" nonsense.
If you're wondering why I'm like this, give this a read.
It's not canon. It's not lore. It's fluff. It's marketing copy to sell toys. Don't take it more seriously than it deserves.
It's not canon. It's not lore. It's fluff. It's marketing copy to sell toys. Don't take it more seriously than it deserves.