High Ef Bolt Thrower Math (6th Edition)
Posted: Fri Apr 07, 2023 12:01 pm
Is it EVER mathematically the right call to fire a single bolt rather than the 6?
I tried gaming out shooting at a big terrifying monster like a Giant or a Dragon at long range.
Single Bolt: BS4, need 3s to hit, at long range w large target still 3s to hit. With 100 firing attempts, we would shoot 100 bolts and expect 66 to hit. At S6 vs a T6 target, 4’s cause damage, so we expect 33 of those. They cause 1-3 wounds apiece, with an expected average of 2, meaning we expect 66-67 wounds.
Repeater: Still 3s to hit. 100 attempts = 600 shots. 400 hits. S4 vs T6, 6s wound. 1/6 x 400 = 66-67. Not only does the Repeater generate the same amount of expected wounds, it also provides a safer spread with less of a chance of whiffing entirely with one bad to-wound roll.
Against a T7 target, something unexpected happens. S4 can still manage to generate wounds on 6s, while the S6 attacks slide to only generating wounds on 5s, meaning that counter-intuitively against the tougher target you STILL want those repeater S4 shots.
The only things I can think of is the fact that single bolt denies Armour Save, and the fact that S4 can’t wound a T8 or higher opponent.
Unless you are facing an enemy that is T8 or greater (what would those even be?), is there EVER a good reason to opt for single bolt? Against an enemy with a good Armour Save, does the single bolt become the stronger choice? Have I forgotten something, made an error in my math, or otherwise left something out of this?
I tried gaming out shooting at a big terrifying monster like a Giant or a Dragon at long range.
Single Bolt: BS4, need 3s to hit, at long range w large target still 3s to hit. With 100 firing attempts, we would shoot 100 bolts and expect 66 to hit. At S6 vs a T6 target, 4’s cause damage, so we expect 33 of those. They cause 1-3 wounds apiece, with an expected average of 2, meaning we expect 66-67 wounds.
Repeater: Still 3s to hit. 100 attempts = 600 shots. 400 hits. S4 vs T6, 6s wound. 1/6 x 400 = 66-67. Not only does the Repeater generate the same amount of expected wounds, it also provides a safer spread with less of a chance of whiffing entirely with one bad to-wound roll.
Against a T7 target, something unexpected happens. S4 can still manage to generate wounds on 6s, while the S6 attacks slide to only generating wounds on 5s, meaning that counter-intuitively against the tougher target you STILL want those repeater S4 shots.
The only things I can think of is the fact that single bolt denies Armour Save, and the fact that S4 can’t wound a T8 or higher opponent.
Unless you are facing an enemy that is T8 or greater (what would those even be?), is there EVER a good reason to opt for single bolt? Against an enemy with a good Armour Save, does the single bolt become the stronger choice? Have I forgotten something, made an error in my math, or otherwise left something out of this?