Everything Old is New to Someone | Third Edition game planning
Posted: Fri Apr 07, 2023 2:20 pm
Those of you who've stuck by my blog during my recent turn to the contemporary (thank you, by the way) will know that myself and regular flesh and blood local opponent Paul have been throwing down in the Grim Darkness of the Far Future. Those of you who are also keeping up with contemporary GW will know that we're currently entering the interregnum - the tailing off period at the end of an edition where there's not much point in adding or learning new stuff as it's all going to change within three months anyway.
As such, and moved by Paul's struggle to parse things like saving throw modifiers/my complete inability to manage my Command Points with any restraint/the four gol'dang'd hours it takes us to wade through a 1000 point game, I've made the man an offer. Come with me now, on a journey through time and space... the year is 1998... all the rules are in one book... no apps are involved in playing or tracking the game... and crucially, I know what I'm doing.
Now, this is an easy enough step for me. The core of my Chaos Space Marine army, after all, is about 1500 points of 2002/2007 era figures, and my Necrons have been engineered with backwards compatibility in mind - gauss flayer Warriors never go out of style even if my new models don't have the translucent green rods of yesteryear. Paul's Space Marines initially presented a minor challenge, until I bothered to look at the Blood Angels callout in the core rulebook: oh, they can take Assault Squads as Troops, and those Assault Squads can leave their jump packs at home? That looks suspiciously like a Primaris Aggressor to me...
Running the directly convertible elements of Paul's army through the Third Edition Time Tunnel, we come out with a bijou 400 points.
Librarian - 70 points
Chaplain - 70 points
Assault Squad - 5 models - 75 points
Assault Squad - 5 models - 75 points
Bike Squadron - 3 models - 105 points
(I'm not sure if he has the spare bodies to bulk his Eradicators up with a couple of bolter billies: that would give him another 180 points to play with, assuming three multi-meltas.)
Suitable opposition from my own collection...
Daemon Prince - 60 points
Chaos Sorcerer - 70 points
5 Chaos Space Marines - 75 points
5 Chaos Space Marines - 75 points
10 Lesser Daemons - 120 points
That's... blimey, not a lot of stuff at all. The Daemon Prince might be a little overclocked for this scale of engagement as well. In the event that further Eradicators are deployed, I think I'll match them with a Dreadnought (and leave myself a little underpointed, sky won't fall in).
As such, and moved by Paul's struggle to parse things like saving throw modifiers/my complete inability to manage my Command Points with any restraint/the four gol'dang'd hours it takes us to wade through a 1000 point game, I've made the man an offer. Come with me now, on a journey through time and space... the year is 1998... all the rules are in one book... no apps are involved in playing or tracking the game... and crucially, I know what I'm doing.
Now, this is an easy enough step for me. The core of my Chaos Space Marine army, after all, is about 1500 points of 2002/2007 era figures, and my Necrons have been engineered with backwards compatibility in mind - gauss flayer Warriors never go out of style even if my new models don't have the translucent green rods of yesteryear. Paul's Space Marines initially presented a minor challenge, until I bothered to look at the Blood Angels callout in the core rulebook: oh, they can take Assault Squads as Troops, and those Assault Squads can leave their jump packs at home? That looks suspiciously like a Primaris Aggressor to me...
Running the directly convertible elements of Paul's army through the Third Edition Time Tunnel, we come out with a bijou 400 points.
Librarian - 70 points
Chaplain - 70 points
Assault Squad - 5 models - 75 points
Assault Squad - 5 models - 75 points
Bike Squadron - 3 models - 105 points
(I'm not sure if he has the spare bodies to bulk his Eradicators up with a couple of bolter billies: that would give him another 180 points to play with, assuming three multi-meltas.)
Suitable opposition from my own collection...
Daemon Prince - 60 points
Chaos Sorcerer - 70 points
5 Chaos Space Marines - 75 points
5 Chaos Space Marines - 75 points
10 Lesser Daemons - 120 points
That's... blimey, not a lot of stuff at all. The Daemon Prince might be a little overclocked for this scale of engagement as well. In the event that further Eradicators are deployed, I think I'll match them with a Dreadnought (and leave myself a little underpointed, sky won't fall in).