Instruments of Destruction, Tools of Foul Play | Necron VDR profiles and Tesla weapons
Posted: Sat Sep 09, 2023 11:48 am
Why U Do Dis Thing?
The short version is "because I own a more modern Necron army, and I'd like to walk my full collection back into the third and fourth edition rules." The slightly longer version is "because Necron armies in third and fourth edition 40K often became quite... dull to play with and against."
These vehicles are retro-engineered from later versions of the Necron range, and I’ve tried to capture what they did in the fifth edition Codex as best I can without making up whole new weapon types (I felt that was going a bit too far). They are expensive, and they come with an additional opportunity cost around the Phase Out rule: this is intentional, as they’re also highly specialised and I don’t see a Necron army fielding more than a couple of vehicles in any case.
Edit: They have also now been revised with the feedback from this thread plus a slightly more capable grasp of the Vehicle Design Rules in hand. Citizens rejoice!
Ghost Ark
Type: Tank
Size: Normal
Armour: 13/13/11
Open-Topped?: Yes
Speed: Normal
Weapons: Gauss flux arc projector
Characteristics: BS4
Special: Skimmer, Transport (10)
Points Value: 190
A Ghost Ark may be taken as a transport for a unit of Necron Warriors.
Catacomb Command Barge
Type: Tank
Size: Normal
Armour: 13/13/11
Open-Topped?: Yes
Speed: Normal
Weapons: Particle projector (turret)
Characteristics: BS4
Special: Skimmer, Transport (1)
Points Value: 150
Canoptek Control Node: Measure the effect of all Necron Lord equipment from the hull of the Barge while the Lord is embarked.
A Catacomb Command Barge may be taken as a transport for a Necron Lord.
Doomsday Ark
Type: Tank
Size: Normal
Armour: 13/13/11
Open-Topped?: Yes
Speed: Normal
Weapons: Gauss flux arc projector, 1 long-barrelled Blast heavy gauss cannon (fixed)
Characteristics: BS4
Special: Skimmer
Points Value: 235
Unlimited Power: If the Doomsday Ark does not move, its cannon gains the Titan Killer rule in the next shooting phase.
A Doomsday Ark is a Heavy Support choice.
Annihilation Barge
Type: Tank
Size: Normal
Armour: 13/13/11
Open-Topped?: Yes
Speed: Normal
Weapons: Gauss cannon (turret), anti-aircraft twin-linked heavy gauss cannon (fixed)
Characteristics: BS4
Special: Skimmer
Points Value: 210
An Annihilation Barge is a Heavy Support choice.
Pariah Monitor
Type: Walker
Size: Normal
Armour: 13/11/11
Open-Topped?: Yes
Speed: Normal
Weapons: twin-linked gatling gauss cannon, disruption field (see Codex: Necrons)
Characteristics: WS4, BS4, S5, I2, A2
Special: Soulless, Psychic Abomination (see Codex: Necrons)
Points Value: 210
A Pariah Monitor is a Heavy Support choice.
Night Scythe
Type: Flyer
Size: Normal
Armour: 11/11/11
Open-Topped?: N/A
Speed: Flyer
Weapons: twin-linked heavy gauss cannon
Characteristics: BS4
Special: Orbital Lander, Power Matrix
Points Value: 200
A Night Scythe can only use its Power Matrix if it also uses the Orbital Lander rule to land (or rather, to hover ominously about twenty feet above ground level). A Night Scythe can only use its Power Matrix as a portal to deploy or redeploy Necron units.
A Night Scythe is a Heavy Support choice.
Doom Scythe
Type: Flyer
Size: Normal
Armour: 11/11/11
Open-Topped?: N/A
Speed: Flyer
Weapons: twin-linked heavy gauss cannon
Characteristics: BS4
Special: Orbital Lander, Power Matrix
Points Value: 200
A Doom Scythe can only use its Power Matrix if it also uses the Orbital Lander rule to land (or rather, to hover ominously about twenty feet above ground level). A Doom Scythe can only use its Power Matrix as a particle whip.
A Doom Scythe is a Heavy Support choice.
Obelisk
Type: War Machine
Size: Normal
Armour: 14/14/14
Structure Points: 2
Open-Topped?: No
Speed: Ponderous
Weapons: Star Pulse Generator, Gauss Flux Arc Projector
Characteristics: BS4
Special: Orbital Lander, Skimmer, Living Metal, Sepulchre
Points Value: 520
Designer's Notes
Catacomb Command Barge — I’ve never liked the silly “let’s pretend we’re a WFB chariot” rules for using this thing in combat (just have your Lord jump off if they want to smack something with their warscythe), so I’ve made it a conventional transport. The appeal of this is supposed to be zipping your Necron Lord around at 12” per turn and dramatically extending the range of all those juicy wargear effects. Incidentally, yes you can teleport this thing with the Veil of Darkness. It’s an AV10 open-topped vehicle that could give up around 300 points when it dies: give it a break.
Doomsday Ark — this one’s uncosted extra rule is intended to give a bit of extra oomph to that enormous gun without making it into a super-heavy, which it clearly isn’t. The VDR don’t allow you to take Titan-Killer on a normal vehicle the normal way, so I made it an “opportunity cost” rule rather than something you pay points for. Don’t like it? Pretend it’s not there.
Annihilation Barge — this thing did my head in until I hit on the idea of making it a fast anti-air/anti-tank platform. Its role is to scoot around taking potshots with its gauss cannon until it finds a target of opportunity, at which point: dead stop, heavy cannon lock on, start blasting. Very fragile and very expensive, but might be exactly what you need.
The Pariah Monitor is my replacement for the Triarch Stalker. I didn’t want to drag any of that Triarch nonsense into a pristine and unsullied 2002-era Necron army, so it became a Pariah, the infinitely cooler and better unit the Triarch nonsense replaced. Its optional rules are another “opportunity cost” choice: the Stalker does gain two quite powerful “aura” type abilities, but it also has to deal with being Open-Topped, and it has to get into charge range for Soulless and Psychic Abomination to do anything. As you’ve seen from its profile, “charge range” isn’t really somewhere it wants to be; those legs are for scuttlin’, not for slaughterin’.
The Obelisk is a bit of a mad experiment: what do you do with something the size of a Monolith that has no visible weaponry? The Monolith hull alone comes out at 265 points (assuming Living Metal is equivalent to the most expensive shield available, which it isn’t - it’s a lot better!) but the Monolith in the Codex is obviously discounted heavily (to account for the opportunity cost in terms of Phase Out and having fewer Necrons on the board). In the end I left its cost at what those calculations suggested and made it a giant flying resurrection engine, accessible only in large games thanks to its War Machine status. The idea is that it’s reserved for enormous incursions, or the defence of the tomb worlds themselves, and pays for itself by keeping the lesser Necrons fighting. It also frees up the Necron Lords to take some other equipment for a change, instead of shuffling around the Resurrection Orb that invariably comes first on their wargear budget.
The short version is "because I own a more modern Necron army, and I'd like to walk my full collection back into the third and fourth edition rules." The slightly longer version is "because Necron armies in third and fourth edition 40K often became quite... dull to play with and against."
These vehicles are retro-engineered from later versions of the Necron range, and I’ve tried to capture what they did in the fifth edition Codex as best I can without making up whole new weapon types (I felt that was going a bit too far). They are expensive, and they come with an additional opportunity cost around the Phase Out rule: this is intentional, as they’re also highly specialised and I don’t see a Necron army fielding more than a couple of vehicles in any case.
Edit: They have also now been revised with the feedback from this thread plus a slightly more capable grasp of the Vehicle Design Rules in hand. Citizens rejoice!
Ghost Ark
Type: Tank
Size: Normal
Armour: 13/13/11
Open-Topped?: Yes
Speed: Normal
Weapons: Gauss flux arc projector
Characteristics: BS4
Special: Skimmer, Transport (10)
Points Value: 190
A Ghost Ark may be taken as a transport for a unit of Necron Warriors.
Catacomb Command Barge
Type: Tank
Size: Normal
Armour: 13/13/11
Open-Topped?: Yes
Speed: Normal
Weapons: Particle projector (turret)
Characteristics: BS4
Special: Skimmer, Transport (1)
Points Value: 150
Canoptek Control Node: Measure the effect of all Necron Lord equipment from the hull of the Barge while the Lord is embarked.
A Catacomb Command Barge may be taken as a transport for a Necron Lord.
Doomsday Ark
Type: Tank
Size: Normal
Armour: 13/13/11
Open-Topped?: Yes
Speed: Normal
Weapons: Gauss flux arc projector, 1 long-barrelled Blast heavy gauss cannon (fixed)
Characteristics: BS4
Special: Skimmer
Points Value: 235
Unlimited Power: If the Doomsday Ark does not move, its cannon gains the Titan Killer rule in the next shooting phase.
A Doomsday Ark is a Heavy Support choice.
Annihilation Barge
Type: Tank
Size: Normal
Armour: 13/13/11
Open-Topped?: Yes
Speed: Normal
Weapons: Gauss cannon (turret), anti-aircraft twin-linked heavy gauss cannon (fixed)
Characteristics: BS4
Special: Skimmer
Points Value: 210
An Annihilation Barge is a Heavy Support choice.
Pariah Monitor
Type: Walker
Size: Normal
Armour: 13/11/11
Open-Topped?: Yes
Speed: Normal
Weapons: twin-linked gatling gauss cannon, disruption field (see Codex: Necrons)
Characteristics: WS4, BS4, S5, I2, A2
Special: Soulless, Psychic Abomination (see Codex: Necrons)
Points Value: 210
A Pariah Monitor is a Heavy Support choice.
Night Scythe
Type: Flyer
Size: Normal
Armour: 11/11/11
Open-Topped?: N/A
Speed: Flyer
Weapons: twin-linked heavy gauss cannon
Characteristics: BS4
Special: Orbital Lander, Power Matrix
Points Value: 200
A Night Scythe can only use its Power Matrix if it also uses the Orbital Lander rule to land (or rather, to hover ominously about twenty feet above ground level). A Night Scythe can only use its Power Matrix as a portal to deploy or redeploy Necron units.
A Night Scythe is a Heavy Support choice.
Doom Scythe
Type: Flyer
Size: Normal
Armour: 11/11/11
Open-Topped?: N/A
Speed: Flyer
Weapons: twin-linked heavy gauss cannon
Characteristics: BS4
Special: Orbital Lander, Power Matrix
Points Value: 200
A Doom Scythe can only use its Power Matrix if it also uses the Orbital Lander rule to land (or rather, to hover ominously about twenty feet above ground level). A Doom Scythe can only use its Power Matrix as a particle whip.
A Doom Scythe is a Heavy Support choice.
Obelisk
Type: War Machine
Size: Normal
Armour: 14/14/14
Structure Points: 2
Open-Topped?: No
Speed: Ponderous
Weapons: Star Pulse Generator, Gauss Flux Arc Projector
Characteristics: BS4
Special: Orbital Lander, Skimmer, Living Metal, Sepulchre
Points Value: 520
Designer's Notes
Catacomb Command Barge — I’ve never liked the silly “let’s pretend we’re a WFB chariot” rules for using this thing in combat (just have your Lord jump off if they want to smack something with their warscythe), so I’ve made it a conventional transport. The appeal of this is supposed to be zipping your Necron Lord around at 12” per turn and dramatically extending the range of all those juicy wargear effects. Incidentally, yes you can teleport this thing with the Veil of Darkness. It’s an AV10 open-topped vehicle that could give up around 300 points when it dies: give it a break.
Doomsday Ark — this one’s uncosted extra rule is intended to give a bit of extra oomph to that enormous gun without making it into a super-heavy, which it clearly isn’t. The VDR don’t allow you to take Titan-Killer on a normal vehicle the normal way, so I made it an “opportunity cost” rule rather than something you pay points for. Don’t like it? Pretend it’s not there.
Annihilation Barge — this thing did my head in until I hit on the idea of making it a fast anti-air/anti-tank platform. Its role is to scoot around taking potshots with its gauss cannon until it finds a target of opportunity, at which point: dead stop, heavy cannon lock on, start blasting. Very fragile and very expensive, but might be exactly what you need.
The Pariah Monitor is my replacement for the Triarch Stalker. I didn’t want to drag any of that Triarch nonsense into a pristine and unsullied 2002-era Necron army, so it became a Pariah, the infinitely cooler and better unit the Triarch nonsense replaced. Its optional rules are another “opportunity cost” choice: the Stalker does gain two quite powerful “aura” type abilities, but it also has to deal with being Open-Topped, and it has to get into charge range for Soulless and Psychic Abomination to do anything. As you’ve seen from its profile, “charge range” isn’t really somewhere it wants to be; those legs are for scuttlin’, not for slaughterin’.
The Obelisk is a bit of a mad experiment: what do you do with something the size of a Monolith that has no visible weaponry? The Monolith hull alone comes out at 265 points (assuming Living Metal is equivalent to the most expensive shield available, which it isn’t - it’s a lot better!) but the Monolith in the Codex is obviously discounted heavily (to account for the opportunity cost in terms of Phase Out and having fewer Necrons on the board). In the end I left its cost at what those calculations suggested and made it a giant flying resurrection engine, accessible only in large games thanks to its War Machine status. The idea is that it’s reserved for enormous incursions, or the defence of the tomb worlds themselves, and pays for itself by keeping the lesser Necrons fighting. It also frees up the Necron Lords to take some other equipment for a change, instead of shuffling around the Resurrection Orb that invariably comes first on their wargear budget.