HOUSE RULES IN 2026
Posted: Tue Jan 27, 2026 12:56 pm
It has now been over 2 decades since 6th Edition ended being the official current rule set but obviously here we are continuing to play 6th. I would love to hear what you guys are doing as far as House Rules or if some of you are playing strictly by the books as much as possible!
What House Rules continue to stand the test of time in your group? Have you incorporated any rules from The Old World into your House Rules?
This is where my club is currently at for House Rules for 6th Edition in Massachusetts in 2026:
The Massachusetts Classic Hammer League
I. HOUSE RULES FOR THE LEAGUE
1. Monster Base Rank Bonus –Models on 40mm+ bases (Ogres, Trolls, Treekin, etc) benefit from rank bonus at 3 models wide in a rank rather than four.
2. Victory Points – The club counts Victory Points if you destroy equal to or more than half the starting wounds/unit strength of a character/unit, rather than ‘more than half.’
3. Flying Units – CAN take-off and land in woods/forest/jungle/scrub etc IF they are at Home. (ALL the regular rules for Line of Sight still apply to units wishing to Charge an enemy or Shoot Missile Weapons.)
4. Insane Courage – A unit which rolls double 1’s on its Break Test passes, standing strong.
(Nota bene: this even applies in a “Fear Autobreak” situation)
5. Monsters with Breath Weapons – MAY use their breath weapons as a Stand and Shoot reaction and may even choose to use their breath weapon in close combat in lieu of making its normal attacks. (Exception: Salamanders) Can only use this ability once per turn (IE cannot use it in the shooting phase while in CC)
5A. Treemen with Strangle root – MAY use their Strangle Root attack as a Stand-and-Shoot reaction and may even choose to use their Strangle Root attack in CC in lieu of their normal attacks. Can only use this ability once per turn (IE cannot use it in the shooting phase while in CC)
6. Stone Throwers/Rock Lobbers– War Machines that ‘lob’ their projectiles do not need LOS to declare a target, unlike Cannons, Bolt Throwers, etc. Instead, draw imaginary lines from the war machine’s base to the front corners of the enemy deployment zone. In between these two lines, the War Machine can face how it wishes (but still must follow all rules regarding not intentionally targeting units already in CC, single characters within 5” of their unit, etc). If wishing to target outside of the imaginary lines, must follow rules from the book (“must see that there is enemy in that direction” but allowed to ‘overguess’ unlike cannons). (NOTE: THIS EXCEPTION DOES NOT APPLY TO LOBBERS WITH THE LARGE TEMPLATE- EMPIRE MORTARS, GNOBLAR SCRAPLAUNCHERS, CHAOS DWARF EARTH-SHAKER MORTARS, ETC.)
What House Rules continue to stand the test of time in your group? Have you incorporated any rules from The Old World into your House Rules?
This is where my club is currently at for House Rules for 6th Edition in Massachusetts in 2026:
The Massachusetts Classic Hammer League
I. HOUSE RULES FOR THE LEAGUE
1. Monster Base Rank Bonus –Models on 40mm+ bases (Ogres, Trolls, Treekin, etc) benefit from rank bonus at 3 models wide in a rank rather than four.
2. Victory Points – The club counts Victory Points if you destroy equal to or more than half the starting wounds/unit strength of a character/unit, rather than ‘more than half.’
3. Flying Units – CAN take-off and land in woods/forest/jungle/scrub etc IF they are at Home. (ALL the regular rules for Line of Sight still apply to units wishing to Charge an enemy or Shoot Missile Weapons.)
4. Insane Courage – A unit which rolls double 1’s on its Break Test passes, standing strong.
(Nota bene: this even applies in a “Fear Autobreak” situation)
5. Monsters with Breath Weapons – MAY use their breath weapons as a Stand and Shoot reaction and may even choose to use their breath weapon in close combat in lieu of making its normal attacks. (Exception: Salamanders) Can only use this ability once per turn (IE cannot use it in the shooting phase while in CC)
5A. Treemen with Strangle root – MAY use their Strangle Root attack as a Stand-and-Shoot reaction and may even choose to use their Strangle Root attack in CC in lieu of their normal attacks. Can only use this ability once per turn (IE cannot use it in the shooting phase while in CC)
6. Stone Throwers/Rock Lobbers– War Machines that ‘lob’ their projectiles do not need LOS to declare a target, unlike Cannons, Bolt Throwers, etc. Instead, draw imaginary lines from the war machine’s base to the front corners of the enemy deployment zone. In between these two lines, the War Machine can face how it wishes (but still must follow all rules regarding not intentionally targeting units already in CC, single characters within 5” of their unit, etc). If wishing to target outside of the imaginary lines, must follow rules from the book (“must see that there is enemy in that direction” but allowed to ‘overguess’ unlike cannons). (NOTE: THIS EXCEPTION DOES NOT APPLY TO LOBBERS WITH THE LARGE TEMPLATE- EMPIRE MORTARS, GNOBLAR SCRAPLAUNCHERS, CHAOS DWARF EARTH-SHAKER MORTARS, ETC.)