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War Room - A Dark Conspiracy Campaign

Posted: Wed Apr 29, 2026 11:06 am
by Zambula
Hi all! Today in Karak Norn Wargaming Club we launch the "Call to Arms" for a global summer campaign! (TOW players are welcome!)

This project is a tribute to the original 1997 campaign written by Jervis Johnson. We have restored and polished the semi-official 6th Edition rules for Amazons, alongside a system for Stolen Relics that lets any army use Lizardmen artifacts.
  • Amazon Mercenaries: Rules for fielding the contingent as Dogs of War or a standalone force .
  • Stolen Relics: A system where any faction can field ancient Lizardmen magic items.
  • Lustrian Scenarios: Two prologue scenarios for replaying the historical looting of Huatl.
  • Playtested: We ran a 12-player tournament in Zürich to ensure the rules are balanced and ready for the tabletop.

🛡️ The Two Sides
For this campaign, every army is categorized into one of two fronts for the purpose of the global scoreboard:
  • Agents of the Slann (Reclaimers): Your goal is the absolute recovery of every sacred plaque. This front includes: Lizardmen, Chaos Dwarfs, Vampire Counts, Dark Elves, Dogs of War, Forces of Chaos, Ogre Kingdoms, and Orcs & Goblins .
  • Defenders of the Relics: You currently hold the artifacts of Huatl and refuse to surrender them. This front includes: Bretonnia, High Elves, Dwarfs, The Empire, Kislev, Wood Elves, Skaven, and Tomb Kings.
Note: Internal conflicts (Attacker vs. Attacker or Defender vs. Defender) are valid and critical for the scoreboard.


🏆 The Stakes: The Siege of the Jade Staff
Winning the summer phase is only the beginning of the nightmare.
  • The Prize: The side (Agents or Defenders) with the most points on July 31st successfully secures the Jade Staff of the Old Ones.
  • The Consequence: Possession is a death sentence. In August 2026, the winners must hold a final, desperate Siege Scenario.
  • The Wrath of the Slann: Lord Mazdamundi has felt the staff’s resonance. He and his agents are coming to reclaim it by any means necessary. The winner of the summer campaign must survive the "Great Reclaiming" to claim the ultimate victory.

⚔️ How to Participate
  • Play Your Games: The campaign runs from May 1st to July 31st, 2026.
  • Use the Supplement: You can use the restored Amazon Mercenary list or give your heroes Stolen Relics (Lizardman magic items). PDF: HERE!
  • Build Your List: Use our NewRecruit configuration (guide on p.10) to build campaign-legal lists on your phone. This include all the Special Characters and alternative lists from 6th edition.
  • Report Results: Submit your battle outcomes (any edition/house rules) via our online form or email to influence the global scoreboard.

PD: I will update this thread with the reports that come from the battle front.

Re: War Room - A Dark Conspiracy Campaign

Posted: Tue May 05, 2026 2:48 pm
by Zambula
Busy weekend!

The reports keep coming from the front of battle. I expect to have news soon.

The gathering was more successful than we anticipated and we are busy, suffering from success.

But oh boy, it's being very epic!

Re: War Room - A Dark Conspiracy Campaign

Posted: Tue May 12, 2026 4:55 pm
by Zambula
WEEK 1 - REPORTS FROM THE BATTLE FRONT

The first week of the Summer Campaign is now complete. We have logged 42 engagements across the local club and internet-submitted reports.

Formats & Systems:
  • 6th Edition was used in 83% of recorded games.
  • The 500pt Border Patrol format saw a massive surge in popularity, making up the vast majority of matches. The dataset has been updated to fully support these smaller engagements.
Faction Performance:
  • Skaven: 100% win rate across 5 games. High unit counts and magic phases are currently overwhelming opponents in the 500pt format.
  • Chaos Dwarfs & Tomb Kings: Both sitting at an 87.5% win rate, utilizing static, defensive lines to secure objectives.
  • Empire & Kislev: 0% win rates in the Border zones. Human infantry blocks are struggling to survive early turns against magic-heavy or swarm lists.
Game Outcomes: Games are currently highly lethal. Elite armies are either breaking the enemy early or collapsing completely under attrition. This may be due to the specific campaign rules (Amazon mercenaries, Stolen Lustrian relics and) and the unrestricted army composition (even Special Characters are allowed if your opponent agrees).

Technical updates: we have updated the WHFB 6th edition dataset and now it supports Border Patrols. This was a feature requested by many and it's been developed under the clock, so please feel free to report any issue HERE.

The campaign has only just begun and the global map is still shifting. Remember, you can join the Summer Campaign at any time (until the 31th of July) and add your own battles and fights to the ledger! All the details on how to participate and log your battles can be found [HERE]

Re: War Room - A Dark Conspiracy Campaign

Posted: Mon May 18, 2026 5:36 pm
by Zambula
WEEK 2 - REPORTS FROM THE BATTLE FRONT

The second week of the Summer Campaign is now complete. We have logged 36 engagements across the local club and internet-submitted reports.

Faction Performance:

• Skaven: Got another victory but also a draw. Still at the top, but lost their perfect break. Top of the Defenders as well.
• Chaos Dwarfs: Firmly in the second place, but close to the pole, with the same W/D/L than the Skaven, but they got no Massacres yet!
• Demons of Chaos: A raising star, with 5 victories, 1 draw and just 1 loss.
• Vampire Counts: 12 matches, 8 victories, 2 draws and 2 losses. One of the most popular factions so far.
• Tomb Kings: 11 matches, 7 victories, 3 draws and a defeat. The second best performance for a Defender.

Technical updates: we have updated the WHFB 6th edition dataset and now it also contains the Magic Items of the Dogs of War published by GW Italy in 2005. You can read more about them HERE.

The campaign has only just begun and the global map is still shifting. Remember, you can join the Summer Campaign at any time (until the 31th of July) and add your own battles and fights to the ledger! All the details on how to participate and log your battles can be found [HERE]

Re: War Room - A Dark Conspiracy Campaign

Posted: Sat May 23, 2026 9:53 am
by Just Tony
Have a PDF or a link to a website that has a printable version of the dogs of war magic items published by GW Italy?

Re: War Room - A Dark Conspiracy Campaign

Posted: Tue May 26, 2026 5:34 pm
by Zambula
Just Tony wrote: ↑Sat May 23, 2026 9:53 am Have a PDF or a link to a website that has a printable version of the dogs of war magic items published by GW Italy?
Yes! But beware... they are in italian!
Here is a copy: http://sgabetto.free.fr/Telechargements ... ienne2.pdf

I can also share (if I'm allowed) the complete PDF from Wayback Machine, as these rules were distributed for free in the official website.
They were published in the Campaign Weekend of May, 2005, again in July-2005 and a year later in 2006.

EDIT:
Just Tony wrote: ↑Tue May 26, 2026 6:04 pm Wayback links are allowed
Then so be it! Here you have the original source!

Re: War Room - A Dark Conspiracy Campaign

Posted: Tue May 26, 2026 5:39 pm
by Zambula
WEEK 3 - CAMPAIGN UPDATE

The summer heat has intensified across the Old World, and the escalating border tensions have erupted into outright war. This week, the archives have recorded a staggering 44 engagements, ranging from brutal 250-point border patrol skirmishes to a massive 4000-point pitched battle!

We also had an odd a 2vs2 where Sylvan Elves fought side by side with Daemons against Beastmen and Undying Dynasties. Yes, it was weird. But it worked. And it was awesome.

While the Vermin Swarm and Infernal Dwarfs successfully defended their absolute dominance at the top of the ladder, the middle tiers saw violent tectonic shifts compared to Week 2:
- The Undead legions faltered under the pressure; the Vampire Covenants slipped from #4 down to #6, and the Undying Dynasties were pushed from #5 down to #7.
- Filling the power vacuum, the Dread Elves surged rapidly to the #3 position, and the Hordes of Chaos climbed aggressively from #6 to #4.
- At the bottom of the ladder, the Mercenaries made a miraculous recovery, driven by massive paychests, jumping past Kislev and Beastmen to seize the #16 spot, while Bretonnia rode down the Beastmen to climb back to #11.
- The Dwarfs made an awesome progress this week, but they still have too many grudges accumulated.
Image

For those who wish to read the detailed tactical breakdowns of all 43 engagements, the full ledger is available in the Karak Norn Archives [HERE]

Re: War Room - A Dark Conspiracy Campaign

Posted: Tue May 26, 2026 6:04 pm
by Just Tony
Wayback links are allowed

Re: War Room - A Dark Conspiracy Campaign

Posted: Sun May 31, 2026 6:42 pm
by mattyfenby
This is very cool! Thank you very much for doing this and posting all of these updates!

I've already downloaded the PDF and I'm loving how you guys have put thought and effort into bringing partial rules for the Amazons into a full 6th Edition readiness. Bringing additional Armies/Army Books into 6th Edition is something I love to see!

Re: War Room - A Dark Conspiracy Campaign

Posted: Mon Jun 01, 2026 6:08 pm
by Zambula
mattyfenby wrote: ↑Sun May 31, 2026 6:42 pm This is very cool! Thank you very much for doing this and posting all of these updates!

I've already downloaded the PDF and I'm loving how you guys have put thought and effort into bringing partial rules for the Amazons into a full 6th Edition readiness. Bringing additional Armies/Army Books into 6th Edition is something I love to see!
Thank you so much for your kind words! It’s an honour to see that kind of enthusiasm and appreciation. We put a lot of thought into bringing the Amazons properly into 6th Edition (research, math-hammering and so much testing, we even did a two-weekend tournament!), so cheers like this really mean a lot and help keep us going.

Re: War Room - A Dark Conspiracy Campaign

Posted: Mon Jun 01, 2026 6:19 pm
by Zambula
WEEK 4

The summer storms have broken across the Old World, and the fourth week of the campaign has delivered its most dramatic upheaval yet. Fifty-seven recorded engagements (from desperate 250-point border patrol skirmishes to thunderous 4000-point pitched battles) have been recorded in the archives. But the volume of blood spilled is not the defining story. The defining story is the emergence of six coalition engagements across the campaign: three in the Karak Norn heartland, three on the satellite fronts. Commanders broke from their individual campaigns to forge alliances, and in one local coalition, the alliance forged has a name that the campaign's chroniclers have been hesitant to write plainly: a dark conspiracy.

Image

The summit of the ladder was shaken to its foundations. For the first time in the campaign, the Skaven have been unseated:

• The Dark Elves completed their ascension, surging from #3 to #1 with a perfect campaign ledger - twelve victories, five draws, and not a single defeat.

• The Skaven slipped to #2, their grip on the top broken not by catastrophe, but by the relentless arithmetic of the Druchii's flawless campaign.

• The Chaos Dwarfs hold at #3, the forge-wars contested from above for the first time.

• The Lizardmen made the week's most dramatic climb, surging from #12 to #7 as Tzunki_Tom's cold-blooded Southlands defenders methodically dismantled the Vampire Counts' Clan Necrarch host in back-to-back Rear Guards.

• The Dwarfs advanced sharply from #8 to #5 - driven by Bugmans_Father's merciless hat-trick over the Empire's Crusader Army border patrols.

• Falling back: Hordes of Chaos slipped from #4 to #6, ground down in a vicious feud with Be'lakor's Daemons. Vampire Counts plummeted from #6 to #8, broken on the jungle shields of Tzunki_Tom. Orcs & Goblins continue their descent, now at #15 and bleeding on every front.

Image

Among the six coalition engagements, one stands above all others. In the Karak Norn heartland, Clan_Pestilens_Flo led a Clan Skryre Skaven force (with Doomwheel and Engineers) into a 2000-point Pitched Battle alongside an ally no sane scholar would have predicted: WhiteTower_HP and the High Elf Sea Patrol (Storm of Chaos, full of Mist Mages). Standing against them were Nehekhara_Pete at the head of Quatar's Army and Le_Duc_85 commanding the knights of Bretonnia. The conspiracy's thirteen combined casting dice against the defenders' four dispel dice was not an advantage: it was dominance. The Tomb King and Bretonnian position was shattered for a thunderous Solid Victory, 766 VPs each for the conspiracy against 306 each for those who dared oppose them. The name of this campaign is not merely a title. It is a warning.

For a full description of the 57 battles for each faction, check HERE.

Re: War Room - A Dark Conspiracy Campaign

Posted: Tue Jun 09, 2026 2:02 am
by Zambula
WEEK 5

The fifth week of the campaign has delivered its most sweeping reshuffle. Seventy-five recorded engagements (from 250-point border patrols to 3,000-point grand hosts) have been entered into the campaign archives.

The Dark Elves remain at the summit, their overall ledger the envy of every rival, but the week's honours belonged emphatically elsewhere. The dead rose in terrible order: the Vampire Counts swept through five engagements without conceding a single draw or defeat. The hosts of Ulthuan came surging back into the upper reaches of contention: the High Elves executed the most spectacular single-week ascent in the campaign's history, leaping eight places in a single accounting. And the ancient legions of Nehekhara advanced with the patient inevitability of the grave. Against them, the sons of Hashut collapsed from the top three despite two local massacres of the Empire, the northern warbands were ground down in objective engagements against their oldest enemies, and the armies of the Empire endured twelve defeats in a single week from which the standings will not quickly recover.

• The Vampire Counts surged from #7 to #3 on the back of the campaign's only perfect major performance: five victories from five engagements, not a draw or defeat to sully the record.
• The High Elves executed the most spectacular single-week leap in the campaign's history, rising from #14 to #6 behind an unbeaten run of eight victories and a draw against Daemons, Dark Elves, Orcs & Goblins and Ogre Kingdoms alike.
• The Tomb Kings advanced from #9 to #7, their legions grinding through Bretonnian, Imperial and Mercenary opposition with the patience that only eternity can teach.
• The Dogs of War bought themselves breathing room, climbing from #16 to #13 on the strength of three local massacres delivered against Orcs & Goblins and Chaos Dwarfs alike.
• Falling back: the Chaos Dwarfs collapsed from #3 to #8 - broken in three consecutive Night Raids by Strigoi_Marco's Vampire Counts and massacred twice by Tilean_Paymaster's mercenaries, despite delivering two dominant local massacres of their own. The Hordes of Chaos slipped from #6 to #10, blunted by High Elf spear and Dark Elf objective play. The Empire tumbled from #12 to #15 after twelve defeats in a single week. Bretonnia fell from #13 to #16, their lances shattered across five consecutive local engagements.

To see the briefing of the 75 battles check HERE

Regarding the rules, the Norn Consensus has determined the most balanced way to adapt 6th Edition mechanics to the Border Patrol scale, enabling historically Lord-mandatory army lists to deploy a tailored Hero-version to lead their forces. More info HERE.

These rules have been added to the WHFB Definitive 6th edition dataset.

Re: War Room - A Dark Conspiracy Campaign

Posted: Tue Jun 16, 2026 1:35 am
by Zambula
WEEK 6 – Reports from the Battlefront

78 clashes reached the campaign desk this week, and with them came a sharp reshuffling of the war.
Week 6 belonged, in spirit, to the High Elves, whose clean run gave them the best weekly return. In the wider campaign, however, the loudest headline is verminous: Skaven clawed past the Dark Elves and took the global crown. Behind them, the Hordes of Chaos made the week’s most dramatic charge, thundering up from the middle ranks into the top three.

Best performers this week:
  • High Elves: 2.60 PPG over 5 games; W6 rank #1 ↑ (from #2).
  • Hordes of Chaos: 2.56 PPG over 9 games; W6 rank #2 ↑ (from #9).
  • Skaven: 2.14 PPG over 7 games; W6 rank #3 ↑ (from #6).
  • Lizardmen: 2.00 PPG over 7 games; W6 rank #4 ↑ (from #5).
  • Chaos Dwarfs: 2.00 PPG over 7 games; W6 rank #5 ↑ (from #15).
  • Dwarfs: 1.92 PPG over 12 games; W6 rank #6 ↑ (from #7).
  • Kislev: 1.83 PPG over 6 games; W6 rank #7 ↑ (from #12).
  • Bretonnia: 1.80 PPG over 15 games; W6 rank #8 ↑ (from #17).
  • Tomb Kings: 1.78 PPG over 9 games; W6 rank #9 ↓ (from #4).
  • Daemons: 1.70 PPG over 10 games; W6 rank #10 ↔ (stable).
  • Wood Elves: 1.67 PPG over 6 games; W6 rank #11 ↓ (from #3).
  • Vampire Counts: 1.50 PPG over 6 games; W6 rank #12 ↓ (from #1).
  • Dark Elves: 1.50 PPG over 6 games; W6 rank #13 ↓ (from #11).
  • Dogs of War: 1.14 PPG over 7 games; W6 rank #14 ↓ (from #8).
  • Beastmen: 0.62 PPG over 8 games; W6 rank #15 ↓ (from #14).
  • The Empire: 0.62 PPG over 13 games; W6 rank #16 ↔ (stable).
  • Ogre Kingdoms: 0.57 PPG over 7 games; W6 rank #17 ↑ (from #18).
  • Orcs & Goblins: 0.19 PPG over 16 games; W6 rank #18 ↓ (from #13).
Image

On the global board, Skaven remain at #1 under the cumulative PPG table, with Dark Elves still close behind at #2 and Hordes of Chaos making the week’s most spectacular jump into #3. Daemons, Vampire Counts and High Elves now crowd the upper pack, while Tomb Kings slip sharply despite a respectable weekly return. Lower down, Bretonnia and Kislev both climb, while Orcs & Goblins and Beastmen endure the hardest falls.

Image

Battles of note:
  • High Elf Sea Patrol vs Quatar’s Army: WhiteTower_HP’s High Elves fielding High Elf Sea Patrol broke Nehekhara_Pete’s Tomb Kings fielding Quatar's Army (WebGW) in a 3,000-point Last Stand. With SCs on both sides, this was the week’s grand set-piece clash.
  • Archaon’s Horde at the centre: Everchosen_ZH’s Hordes of Chaos fielding Archaon's Horde defeated Strigoi_Marco’s Vampire Counts three times in 500-point Capture the Centre fighting, including one Massacre. That brutal run explains much of Chaos’ leap up the standings.
  • Bretonnia’s thunderous breakthrough: Grail_Seeker led a 3,000-point Bretonnian host through Grimgor_Nick’s Orcs & Goblins in Breakthrough, scoring a Massacre and helping Bretonnia climb out of the lower reaches.
  • The alliance-marked satellite clash: In a 750-point The Old World Meeting Engagement, an Ogre warband fought beside Orcs & Goblins allies against a Dwarf throng supported by Bretonnia. The Dawi side secured a Solid Victory, making it the clearest alliance entry of the week.
Here is the master ledger of this week’s tabletop advances.

Re: War Room - A Dark Conspiracy Campaign

Posted: Tue Jun 23, 2026 5:00 pm
by Zambula
WEEK 7 – Reports from the Battlefront

63 clashes reached the campaign desk this week, and the war took on a stranger shape: less a clean reshuffle than a grinding of old scores, fresh wounds and unexpected revivals.

The global crown remains in Skaven claws, but Week 7 belonged on the tabletop to the Ogre Kingdoms, who took a perfect return from three appearances. Kislev also surged, the Tzar’s riders carving a path upward through local massacres and satellite wins, while Hordes of Chaos and Tomb Kings kept the pressure on the upper board. The hardest fall was daemonic: the hosts of the warp plunged from the top four into the middle pack after a week of failed incursions.

Best performers this week:
  • Ogre Kingdoms: 3.00 PPG over 3 games; W7 rank #1 ↑ (from #17).
  • Kislev: 2.50 PPG over 6 games; W7 rank #2 ↑ (from #7).
  • Hordes of Chaos: 2.25 PPG over 4 games; W7 rank #3 ↓ (from #2).
  • Tomb Kings: 2.20 PPG over 5 games; W7 rank #4 ↑ (from #9).
  • Chaos Dwarfs: 2.14 PPG over 7 games; W7 rank #5 ↔ (stable).
  • High Elves: 2.12 PPG over 8 games; W7 rank #6 ↓ (from #1).
  • Dark Elves: 1.88 PPG over 8 games; W7 rank #7 ↑ (from #13).
  • Bretonnia: 1.82 PPG over 11 games; W7 rank #8 ↔ (stable).
  • Vampire Counts: 1.71 PPG over 7 games; W7 rank #9 ↑ (from #12).
  • Lizardmen: 1.67 PPG over 6 games; W7 rank #10 ↓ (from #4).
  • Dwarfs: 1.62 PPG over 8 games; W7 rank #11 ↓ (from #6).
  • Orcs & Goblins: 1.00 PPG over 12 games; W7 rank #12 ↑ (from #18).
  • Skaven: 1.00 PPG over 3 games; W7 rank #13 ↓ (from #3).
  • Wood Elves: 1.00 PPG over 3 games; W7 rank #14 ↓ (from #11).
  • Dogs of War: 0.90 PPG over 10 games; W7 rank #15 ↓ (from #14).
  • Beastmen: 0.50 PPG over 8 games; W7 rank #16 ↓ (from #15).
  • Daemons: 0.50 PPG over 4 games; W7 rank #17 ↓ (from #10).
  • The Empire: 0.31 PPG over 13 games; W7 rank #18 ↓ (from #16).
On the global board:
  • Skaven remain #1 despite a poor weekly return,
  • Dark Elves hold #2, and
  • Hordes of Chaos keep #3.
  • High Elves rise into #4,
  • Chaos Dwarfs climb into #5, and
  • Daemons tumble from #4 to #10.
  • Lower down, Kislev and Ogre Kingdoms both give their followers cause to shout, while the Empire and Beastmen continue to bleed ground.
To see all the 63 encounters of the week go HERE.

We reached the half of the campaign but the global map is still shifting. Remember, you can join the Summer Campaign at any time (until the 31th of July) and add your own battles and fights to the ledger! All the details on how to participate and log your battles can be found [HERE]

The Vampire Coast have been added to the WHFB 6th definitive edition repo! It includes the official FAQ, the Direwolf Council interpretations and the Norn Consensus rulings.

Re: War Room - A Dark Conspiracy Campaign

Posted: Thu Jul 02, 2026 1:52 pm
by Zambula
WEEK 8 - Reports from the Battlefront

114 clashes reached the campaign desk this week, the largest accounting of the war so far. From knife-work in 500-point patrols to 3,000-point grand hosts, Week 8 did not merely adjust the standings: it tore them open and stitched them back together in a bloodier shape.

The headline belongs to the Dark Elves. After weeks of pressure from Skaven, Daemons and the old powers of the world, Naggaroth struck back with the best weekly return and reclaimed the global crown. Yet the story is not theirs alone: Wood Elves delivered the week’s most graceful counterstroke, Daemons surged from the lower edge of the elite pack into third, and the Dawi marched back into the upper ranks with grim arithmetic.

Best performers this week:
  1. Dark Elves: 2.11 PPG over 19 games; W8 rank #1 ↑ (from #7).
  2. Daemons: 1.89 PPG over 9 games; W8 rank #2 ↑ (from #17).
  3. Wood Elves: 1.88 PPG over 8 games; W8 rank #3 ↑ (from #13).
  4. Tomb Kings: 1.67 PPG over 15 games; W8 rank #4 ↔ (stable).
  5. Kislev: 1.62 PPG over 8 games; W8 rank #5 ↓ (from #2).
  6. Lizardmen: 1.56 PPG over 9 games; W8 rank #6 ↑ (from #8).
  7. Dwarfs: 1.50 PPG over 12 games; W8 rank #7 ↑ (from #11).
  8. Skaven: 1.50 PPG over 10 games; W8 rank #8 ↑ (from #14).
  9. Bretonnia: 1.35 PPG over 20 games; W8 rank #9 ↑ (from #10).
  10. Ogre Kingdoms: 1.29 PPG over 14 games; W8 rank #10 ↓ (from #1).
  11. Dogs of War: 1.22 PPG over 9 games; W8 rank #11 ↑ (from #15).
  12. High Elves: 1.12 PPG over 17 games; W8 rank #12 ↓ (from #5).
  13. The Empire: 1.08 PPG over 13 games; W8 rank #13 ↑ (from #18).
  14. Chaos Dwarfs: 0.93 PPG over 14 games; W8 rank #14 ↓ (from #6).
  15. Vampire Counts: 0.89 PPG over 9 games; W8 rank #15 ↓ (from #9).
  16. Hordes of Chaos: 0.77 PPG over 12 games; W8 rank #16 ↓ (from #3).
  17. Beastmen: 0.82 PPG over 17 games; W8 rank #17 ↓ (from #16).
  18. Orcs & Goblins: 0.74 PPG over 19 games; W8 rank #18 ↓ (from #12).
On the global board, Dark Elves rise back to #1, pushing Skaven down to #2 despite the ratmen’s continued presence in the upper war. Daemons make the most dramatic global leap, climbing from #10 to #3, while Dwarfs, Tomb Kings and Lizardmen all harden the middle of the top pack. The week was crueler to High Elves, Hordes of Chaos and Chaos Dwarfs, each of whom lost hard-won ground. At the foot of the table, Orcs & Goblins and Beastmen remain noisy, numerous and badly bloodied.

Battles of note:
  • Dark Elves reclaim the crown: the Druchii fought nineteen recorded engagements and produced forty campaign points, including victories over High Elves, Dwarfs, Skaven, Vampire Counts and the Empire. The Black Arks are not merely raiding now – they are ruling again.
  • The forests strike back: Wood Elves posted the same rounded PPG as the Dark Elves and turned Week 8 into a lesson in timing, with a Massacre against the Chaos host, giving the Asrai their sharpest headline.
  • Clan Skryre against Middenland: Zambula’s Skaven, fielding Clan Skryre - SAD, twice broke Heldenhammer_ZH’s Army of Middenland under Sheer Heroism! The Empire stood beneath the banners of men; the ratmen answered with engines, warpstone and malice.
  • The grand local hammer-blows: Sotek_Awakens’ Lizardmen annihilated Ghorgon_Eric’s Beastmen in a 3,000-point Pitched Battle, while Grail_Seeker’s Bretonnians answered with 3,000-point massacres of Dogs of War and Chaos Dwarfs.
  • Coalition warfare returns: Week 8 included several 2v2 satellite actions, with Beastmen and Orcs & Goblins fighting Empire and Dwarfs to a draw, and Ogre-led coalitions dragging Daemons, Chaos Dwarfs and Hordes of Chaos into the wider struggle.
Here is the master ledger of this week’s tabletop advances.

Re: War Room - A Dark Conspiracy Campaign

Posted: Tue Jul 07, 2026 7:59 am
by Zambula
WEEK 9: Status of the campaign

Seventy-five clashes reached the campaign desk this week. After the great bloodletting of Week 8, the war did not explode outward so much as tighten: fewer battles, sharper consequences, and several factions discovering that a single bad local run can echo across the whole campaign table.

The Dark Elves remain on the global throne, but Week 9 belonged to the High Elves, whose clean return made Ulthuan the week’s brightest banner. Behind them, the Dogs of War enjoyed a rare mercenary flourish, Vampire Counts dragged the Empire into the grave, and Daemons kept their place among the campaign’s true terrors. The hardest sound came from the Dwarf holds, where three local reverses against Wood Elves helped send the Dawi sliding down the board.

Best performers this week:
  • High Elves: 2.12 PPG over 8 games; W9 rank #1 ↑ (from #12).
  • Daemons: 2.00 PPG over 10 games; W9 rank #2 ↑ (from #3).
  • Dogs of War: 2.00 PPG over 7 games; W9 rank #3 ↑ (from #11).
  • Vampire Counts: 2.00 PPG over 7 games; W9 rank #4 ↑ (from #15).
  • Tomb Kings: 1.83 PPG over 6 games; W9 rank #5 ↓ (from #4).
  • Hordes of Chaos: 1.80 PPG over 5 games; W9 rank #6 ↑ (from #17).
  • Lizardmen: 1.80 PPG over 5 games; W9 rank #7 ↓ (from #6).
  • Dark Elves: 1.75 PPG over 8 games; W9 rank #8 ↓ (from #1).
  • Wood Elves: 1.73 PPG over 11 games; W9 rank #9 ↓ (from #2).
  • Kislev: 1.60 PPG over 5 games; W9 rank #10 ↓ (from #5).
  • Chaos Dwarfs: 1.38 PPG over 8 games; W9 rank #11 ↑ (from #14).
  • Skaven: 1.29 PPG over 7 games; W9 rank #12 ↓ (from #8).
  • Bretonnia: 1.11 PPG over 9 games; W9 rank #13 ↓ (from #9).
  • Ogre Kingdoms: 1.00 PPG over 8 games; W9 rank #14 ↓ (from #10).
  • Dwarfs: 0.92 PPG over 12 games; W9 rank #15 ↓ (from #7).
  • The Empire: 0.85 PPG over 13 games; W9 rank #16 ↓ (from #13).
  • Beastmen: 0.60 PPG over 10 games; W9 rank #17 ↓ (from #16).
  • Orcs & Goblins: 0.27 PPG over 11 games; W9 rank #18 ↔ (stable).
On the global board, Dark Elves hold #1, with Skaven still clinging to #2 and Daemons remaining in the top three. The High Elves make the week’s sharpest upper-table move, rising into #4 after the best weekly performance, while Tomb Kings and Lizardmen keep the old powers packed tightly behind them. Dwarfs suffer the most visible fall, tumbling from the upper tier into the middle, while Empire, Orcs & Goblins and Beastmen remain trapped near the foot of the campaign.

Battles of note:
  • Ulthuan’s return: WhiteTower_HP twice drove Orion_CH’s Wood Elves back in The Old World Breakthrough, while Lothern_Pat held the line against Beastmen. The High Elves turned discipline into the best Week 9 return.
  • The paymasters collect: Luccini_Merchant and Zambula gave Dogs of War one of their finest weeks, with mercenary victories over Beastmen and Empire and enough points to climb the global board.
  • The Empire bleeds again: Vampire Counts recorded three Pitched Battle victories over Imperial armies, including a 3,000-point field, while Kislev and Chaos Dwarfs added further local humiliations.
  • Athel Loren writes grudges: Athel_Sarah defeated Ironbreaker_Chris in three straight 500-point Capture the Centre clashes, leaving the Dawi with fresh entries in the grudgebook and a painful global drop.
  • The old enemy still cuts deepest: Dark Elves and High Elves traded blows across Flank Attack and Pitched Battle, splitting honours while Naggaroth kept the global crown and Ulthuan seized the week’s laurels.
Here is the master ledger of this week’s tabletop advances.

Re: War Room - A Dark Conspiracy Campaign

Posted: Tue Jul 14, 2026 10:06 am
by Zambula
WEEK 10: Reports from the Battlefront

Ninety-three clashes reached the campaign desk this week, and the shape of the war changed sharply around them. Dark Elves still hold the crown, but the roar beneath the throne is no longer verminous: the Hordes of Chaos have smashed upward from the middle ranks into second place.

Week 10 was a week of brutal contrasts. Chaos took the weekly honours with a near-perfect return; the Dogs of War turned contracts into a spectacular climb; and the Tomb Kings filled the archive with the patient arithmetic of the dead. At the other end of the ledger, Bretonnia and the Chaos Dwarfs suffered the sort of weeks that leave banners torn, captains questioned and grudges written in very large script.

Best performers this week:
  • Hordes of Chaos: 2.55 PPG over 11 games; W10 rank #1 ↑ (from #6).
  • Dogs of War: 1.89 PPG over 9 games; W10 rank #2 ↔ (stable).
  • Dark Elves: 1.83 PPG over 12 games; W10 rank #3 ↑ (from #8).
  • Skaven: 1.82 PPG over 11 games; W10 rank #4 ↑ (from #12).
  • Dwarfs: 1.78 PPG over 9 games; W10 rank #5 ↑ (from #14).
  • Daemons: 1.70 PPG over 10 games; W10 rank #6 ↓ (from #5).
  • High Elves: 1.62 PPG over 8 games; W10 rank #7 ↓ (from #1).
  • Tomb Kings: 1.50 PPG over 18 games; W10 rank #8 ↓ (from #4).
  • The Empire: 1.42 PPG over 12 games; W10 rank #9 ↑ (from #16).
  • Kislev: 1.30 PPG over 10 games; W10 rank #10 ↔ (stable).
  • Ogre Kingdoms: 1.30 PPG over 10 games; W10 rank #11 ↑ (from #15).
  • Vampire Counts: 1.25 PPG over 8 games; W10 rank #12 ↓ (from #3).
  • Lizardmen: 1.14 PPG over 7 games; W10 rank #13 ↓ (from #7).
  • Beastmen: 1.10 PPG over 10 games; W10 rank #14 ↑ (from #17).
  • Wood Elves: 1.00 PPG over 6 games; W10 rank #15 ↓ (from #9).
  • Orcs & Goblins: 0.83 PPG over 12 games; W10 rank #16 ↑ (from #18).
  • Chaos Dwarfs: 0.42 PPG over 12 games; W10 rank #17 ↓ (from #11).
  • Bretonnia: 0.23 PPG over 13 games; W10 rank #18 ↓ (from #13).
On the global board, Dark Elves remain #1, but the upper pack has been violently rearranged beneath them. Hordes of Chaos surge into #2, Skaven slip to #3, and Daemons and High Elves hold the next two places. Tomb Kings remain stubbornly lodged in the upper half, while the lower table shifts under pressure: Dogs of War climb, Beastmen escape the foot of the table, and Orcs & Goblins fall back into last despite flashes of green violence.

Battles of note:
  • The northern eruption: Hordes of Chaos posted the week’s best return, going unbeaten across eleven appearances and turning a run of wins over Daemons, Bretonnia, Dogs of War and Orcs & Goblins into a leap from #8 to #2.
  • The paymasters collect again: Dogs of War absorbed a Dark Elf massacre locally, then paid it back with victories over Chaos Dwarfs, Kislev and Bretonnia, including several brutal massacres that carried them up the global board.
  • Be’lakor’s feast: Be_lakor_CH led Daemons into two The Old World Pitched Battles against Tyrant_Urs and the Ogre Kingdoms, claiming a Massacre and a Solid Victory before the Ogres found better meat elsewhere.
  • Bretonnia’s broken lances: the realm suffered the week’s worst performance, losing twelve of thirteen appearances and falling from #13 to #15 while High Elves, Dogs of War, Vampire Counts and Chaos all took their toll.
  • The dead write in volume: Tomb Kings recorded eighteen faction appearances, with eight draws and seven victories, proving that even when Nehekhara does not dominate the week it can still bury the ledger in sand and bone.
Here is the master ledger of this week’s tabletop advances.

Re: War Room - A Dark Conspiracy Campaign

Posted: Tue Jul 21, 2026 2:24 am
by Zambula
WEEK 11 – Reports from the Battlefront

Eighty-five clashes reached the campaign desk this week, and Week 11 proved that the war is no longer merely expanding: it is hardening. The Dark Elves kept the crown, but the northern hosts surged again beneath them, forcing every rival to measure the distance to Chaos in blood rather than hope.

The week’s honours belonged to the Hordes of Chaos, whose return was the best of the round and strong enough to keep them at the shoulder of the throne. Behind them, the Dark Elves sharpened their hold on first, the Vampire Counts rose from the grave with renewed force, and the Wood Elves struck sharply enough to remind the table that Athel Loren still has teeth.

Best performers this week:
  • Hordes of Chaos: 2.08 PPG over 13 games; W11 rank #1 ↔ (stable).
  • Dark Elves: 2.00 PPG over 10 games; W11 rank #2 ↑ (from #3).
  • Vampire Counts: 1.88 PPG over 8 games; W11 rank #3 ↑ (from #12).
  • Daemons: 1.80 PPG over 5 games; W11 rank #4 ↑ (from #6).
  • Wood Elves: 1.75 PPG over 8 games; W11 rank #5 ↑ (from #15).
  • Lizardmen: 1.50 PPG over 6 games; W11 rank #6 ↑ (from #13).
  • Skaven: 1.45 PPG over 11 games; W11 rank #7 ↓ (from #4).
  • High Elves: 1.40 PPG over 10 games; W11 rank #8 ↓ (from #7).
  • Dwarfs: 1.38 PPG over 8 games; W11 rank #9 ↓ (from #5).
  • Dogs of War: 1.33 PPG over 9 games; W11 rank #10 ↓ (from #2).
  • Bretonnia: 1.31 PPG over 13 games; W11 rank #11 ↑ (from #18).
  • Orcs & Goblins: 1.25 PPG over 12 games; W11 rank #12 ↑ (from #16).
  • Ogre Kingdoms: 1.22 PPG over 9 games; W11 rank #13 ↓ (from #11).
  • Chaos Dwarfs: 1.20 PPG over 10 games; W11 rank #14 ↑ (from #17).
  • Tomb Kings: 1.17 PPG over 12 games; W11 rank #15 ↓ (from #9).
  • Kislev: 0.80 PPG over 5 games; W11 rank #16 ↓ (from #10).
  • Beastmen: 0.78 PPG over 9 games; W11 rank #17 ↓ (from #14).
  • The Empire: 0.75 PPG over 12 games; W11 rank #18 ↓ (from #8).
On the global board, Dark Elves remain at #1, with Hordes of Chaos holding #2 and Skaven still lodged in third. The sharpest upward movement belongs to Vampire Counts, climbing from #9 to #6; lower down, Kislev suffered the hardest fall, slipping from #11 to #13.

Battles of note:
  • Chaos takes the weekly crown: Khorne_Mathias held off the Empire locally while the satellite warbands rolled through Kislev, Wood Elves and Dwarfs. Even two Ogre reverses could not blunt the week’s strongest total return.
  • The Druchii remain first: Druchii_Steff’s local patrol drew with Wood Elves, but the wider Dark Elf machine added victories over Beastmen, Empire, Daemons and the High Elves to keep Naggaroth at the summit.
  • The dead rise again: the Vampire Counts climbed three global places, with Blood Dragon steel in the local theatre and a string of satellite results over Tomb Kings, Bretonnia and Kislev.
  • Athel Loren burns the forges: Athel_Sarah’s Wood Elves tore through Chaos Dwarfs in three local Breakthrough actions, ending the series with a Massacre and giving the forest its loudest Week 11 moment.
  • The paychest and the Waaagh!: Queek_Swiss’s Skaven harried the Dogs of War across four 250-point Breakthroughs, while the greenskins answered elsewhere with two local Massacres of their own.
Here is the master ledger of this week’s tabletop advances.

This is the final push! The global map is closing, but the tanks are still shifting, and every single battle counts! Remember, you can join the Summer Campaign at any time (until the 31th of July) and add your own battles and fights to the ledger! All the details on how to participate and log your battles can be found [HERE]

Re: War Room - A Dark Conspiracy Campaign

Posted: Mon Jul 27, 2026 8:19 am
by Zambula
WEEK 12 – Reports from the Battlefront

86 clashes reached the campaign desk this week, including two late satellite dispatches that have now been folded into their proper factions rather than left as stray splinter reports.

The Dark Elves still hold the global crown, but the most dangerous sound this week came from beneath the floorboards: Skaven surged back into second with the strongest weekly return, while the Hordes of Chaos slipped to third after a frustrating round. Wood Elves and Lizardmen also struck with real precision, and the lower half of the table remained a churn of massacres, grudges and desperate salvage work.

Best performers this week:
  • Skaven: W12 rank #1; weekly record +6/+1/+1.
  • Wood Elves: W12 rank #2; weekly record +4/+2/+0.
  • Lizardmen: W12 rank #3; weekly record +3/+3/+4.
  • Dark Elves: W12 rank #4; weekly record +3/+5/+3.
  • High Elves: W12 rank #5; weekly record +3/+5/+3.
  • Ogre Kingdoms: W12 rank #6; weekly record +4/+5/+3.
  • Vampire Counts: W12 rank #7; weekly record +3/+1/+8.
  • Dogs of War: W12 rank #8; weekly record +3/+1/+4.
  • Empire: W12 rank #9; weekly record +3/+0/+8.
  • Orcs & Goblins: W12 rank #10; weekly record +5/+2/+7.
  • Tomb Kings: W12 rank #11; weekly record +2/+2/+9.
  • Chaos Dwarfs: W12 rank #12; weekly record +1/+0/+5.
  • Beastmen: W12 rank #13; weekly record +3/+5/+8.
  • Hordes of Chaos: W12 rank #14; weekly record +0/+3/+3.
  • Dwarfs: W12 rank #15; weekly record +1/+4/+6.
  • Bretonnia: W12 rank #16; weekly record +2/+0/+9.
  • Kislev: W12 rank #17; weekly record +0/+1/+5.
  • Daemons: W12 rank #18; weekly record +1/+0/+1.
Battles of note:
  • The under-empire had teeth this week. Clan Pestilens mauled Kislev twice on the local tables, while Queek’s raiders tore through a Chaos Dwarf warband and the wider Skaven swarm clawed its way back to second place overall.
  • Athel Loren fought like a forest with a grudge. The Wood Elves slipped through the dark to harry Nehekhara in three Night Raids, bloodied the Beastmen on distant fields, and finished the week unbeaten.
  • Sotek’s children checked the northern tide. The Lizardmen met the Everchosen’s warriors in three Exterminate patrols and came away with two narrow victories and a draw, enough to push the temple-cities back above the Tomb Kings.
  • The old hatred gave the week its grand spectacle: a 4,000-point clash between Dark Elves and Dwarfs that ground to a bloody standstill before the Druchii found easier prey on the satellite front.
  • The Maw had its moment of revenge. Ogre Kingdoms battered Strigoi’s dead in three small but vicious Breakthrough actions, then held their nerve through a string of distant scraps to climb out of the lower reaches.
  • At the bottom of the field, the campaign grew cruel. Bretonnian lances broke against Dogs of War steel, Kislev froze under a week without victory, and the Daemons barely stirred before being dragged into the wider arithmetic of war.
Here is the master ledger of this week’s tabletop advances.

This is the final push! The global map is closing, but the tanks are still shifting, and every single battle counts! Remember, you can join the Summer Campaign at any time (until the 31th of July) and add your own battles and fights to the ledger! All the details on how to participate and log your battles can be found [HERE]

Re: War Room - A Dark Conspiracy Campaign

Posted: Sun Aug 02, 2026 5:12 pm
by Zambula
WEEK 13 - Campaign Finale: The Jade Staff is Lost to Naggaroth

That is it. The last dice have rolled, the last standards have been counted, and the campaign ledger can finally be closed. Week 13 brought 181 more battles crashing into the record, enough blood, ash and bad handwriting to keep any map-room scribe busy until winter.

When the smoke cleared, one banner still flew above the rest: the black banner of Naggaroth. The Dark Elves are the champions of the campaign. Congratulations to the Druchii generals, who fought their way through thirteen weeks of grudges, ambushes, night raids and outright slaughter to recover the Jade Staff.

Of course, anyone expecting the Dark Elves to hand a priceless artefact back to the temple-cities has not been paying attention. The Jade Staff was meant to be delivered to the servants of the Old Ones. Instead, the Druchii have claimed it for themselves. No solemn return. No honoured pact. Just cold smiles, black sails and a relic vanishing north towards Naggaroth.

The Lizardmen will not take long to understand the insult. When Lord Mazdamundi learns that the Staff has not been restored but stolen, the answer will not be a polite summons. It will be the slow, dreadful turning of an ancient will towards the Dark Elves. Skink messengers will run through temple avenues, spawning pools will stir, and somewhere in Lustria the heavens themselves will be consulted for war.

So let the Dread Lords enjoy their victory while they can. The Jade Staff is theirs, but so is the wrath that follows it. Now Naggaroth must choose where to hide the prize, which fortress will bear the honour, and on what bleak shore the Druchii will face the coming sea of claws and scales.


The Final Campaign Scoreboard

Here stands the final order of the war. Not a weekly form table, not a rumour from the front, but the finished campaign ranking after thirteen weeks of fighting.
  • #1 - Dark Elves, Campaign Champions. Final record: 80/33/21; Week 13: +11/+8/+16 over 35 games.
  • #2 - Skaven. Final record: 51/23/19; Week 13: +6/+6/+2 over 14 games.
  • #3 - Hordes of Chaos. Final record: 63/18/28; Week 13: +8/+5/+8 over 21 games.
  • #4 - Lizardmen. Final record: 44/22/21; Week 13: +6/+4/+2 over 12 games.
  • #5 - Daemons. Final record: 49/15/30; Week 13: +2/+2/+9 over 13 games.
  • #6 - Vampire Counts. Final record: 51/16/32; Week 13: +7/+5/+8 over 20 games.
  • #7 - High Elves. Final record: 51/25/32; Week 13: +3/+2/+11 over 16 games.
  • #8 - Tomb Kings. Final record: 65/41/36; Week 13: +6/+12/+11 over 29 games.
  • #9 - Wood Elves. Final record: 39/20/27; Week 13: +6/+4/+6 over 16 games.
  • #10 - Dwarfs. Final record: 59/27/43; Week 13: +7/+9/+8 over 24 games.
  • #11 - Dogs of War. Final record: 32/12/46; Week 13: +4/+2/+1 over 7 games.
  • #12 - Ogre Kingdoms. Final record: 34/32/36; Week 13: +2/+9/+8 over 19 games.
  • #13 - Chaos Dwarfs. Final record: 34/14/54; Week 13: +2/+4/+11 over 17 games.
  • #14 - Kislev. Final record: 21/13/45; Week 13: +2/+3/+7 over 12 games.
  • #15 - Bretonnia. Final record: 49/19/87; Week 13: +4/+7/+15 over 26 games.
  • #16 - Orcs & Goblins. Final record: 46/29/110; Week 13: +9/+8/+25 over 42 games.
  • #17 - The Empire. Final record: 40/17/100; Week 13: +7/+2/+20 over 29 games.
  • #18 - Beastmen. Final record: 25/22/66; Week 13: +3/+4/+9 over 16 games.

What the Final Week Leaves Behind

The Dark Elves did not win cleanly, and that is probably how they prefer it. They were not untouched, not beloved, and not always comfortable, but they were there at the end with the prize in hand. That is the sort of victory the Druchii understand.

Behind them, the Skaven finish close enough to make every sentry nervous, while the Hordes of Chaos complete the podium with the air of an army that has not so much lost as been temporarily pointed in the wrong direction. The Lizardmen finish fourth, which matters more now than it did when the first games were played. They are not the champions, but they are the offended party, and offended Lizardmen tend to arrive with dinosaurs.

There were other stories worth a cheer. Dogs of War posted the sharpest performance of the final week, Tomb Kings filled the ledgers with stubborn Nehekharan endurance, and the Dwarfs did what Dwarfs do best: survive, record the insult, and promise to make it expensive later.

Lower down the table, the campaign was less kind. Bretonnia, the Empire, Chaos Dwarfs and Beastmen all leave with more scars than songs. Still, no army that fought for thirteen weeks truly leaves empty-handed. There are grudges to settle, trophies to polish, and revenge lists long enough to start the next campaign before the ink is dry.

For the last time, here is the master ledger of the campaign’s final week.


The Wrath of Mazdamundi

Now that the Dark Elves have secured the Jade Staff, they will hide it from the Lizardmen. Lord Mazdamundi is reuniting their forces to recover it!

Next week we will reveal the location of the epic battle that will conclude the "A Dark Conspiracy" 2026 Campaign.

Re: War Room - A Dark Conspiracy Campaign

Posted: Wed Aug 12, 2026 6:18 pm
by Zambula
Final Tally, Location of the final battle and next steps
The summer campaign has burned white hot, and now, at last, the smoke parts just long enough for us to draw breath before the Final Battle.

For 13 weeks, from the Prologue to the eve of the last great clash, the war has raged across club tables, kitchen counters, cellars, garages, store boards and distant battlefields. When the scribes finally gathered the scrolls, counted the grudges, checked the boasts and wiped the blood from the ledgers, the number was almost absurd.

1,014 battles.

One thousand and fourteen games fought in the name of glory, treachery, vengeance and the Jade Staff. That is no small campaign tally. That is the sort of number that makes veterans nod, rivals mutter, and campaign organisers stare into the middle distance while wondering how on earth they are going to process all the results before Monday.

It began simply enough. A small muster in a half-sleeping wargaming club amongst the Alps. A few familiar generals, a few familiar grudges, the usual dice, the usual threats, the usual laughter. Then the first allied clubs answered. Then more commanders heard the call. Soon the flames of war had climbed beyond the mountains, crossed borders, crossed languages, and eventually crossed the ocean itself.

Each week the reports went out like ravens from a fortress under siege. The old forums stirred. Veterans gathered. The tale was read in English, French, Italian and German. Some cheered as their faction rose. Others cursed bitter defeats, blamed the dice, accused their rivals of cowardice, and demanded more blood for the next report. The war had found its audience, and the audience did what every proper wargaming audience should do: they picked up dice and joined the fighting.

Before long, the distant fronts outnumbered the original musters. We lit the first torch. The community turned it into a wildfire.

And now here we are, sitting before a mountain of notes, battle reports, score sheets, half-remembered heroics, shocking massacres, miserable defeats, stubborn draws and victories that will no doubt grow larger every time they are retold. There are tales here fit for tavern songs, grudges that will survive into the next campaign, and losses that will be blamed on treacherous dice until the end of time.

So let us open the great ledger one final time before the last battle drums begin.

Battles week by week:
  • Week 1: 41 battles
  • Week 2: 36 battles
  • Week 3: 39 battles
  • Week 4: 48 battles
  • Week 5: 75 battles
  • Week 6: 78 battles
  • Week 7: 63 battles
  • Week 8: 114 battles
  • Week 9: 75 battles
  • Week 10: 93 battles
  • Week 11: 85 battles
  • Week 12: 86 battles
  • Week 13: 181 battles
  • Total recorded battles: 1,014
  • Campaign length: 13 weeks
  • Average battles per week: 78.0
  • Median week: 75 battles
  • Quietest week: Week 2 (36 battles)
  • Busiest week: Week 13 (181 battles)
Of those 1,014 battles, 368 came from the campaign core. These were the games fought by the Zurich group and the players closest to it: club nights, home tables, kitchen campaigns, cellar wars, garage grudge matches, store games and visits from allied clubs we knew personally. Not every one of those battles was fought in the clubhouse, nor did it need to be. This was the beating heart of the campaign, the circle where the first banners were raised and the first map hexes were stained with blood.

That heart kept beating because the campaign was not built only on grand 2,000-point set pieces. Many of those games were fast, savage Border Patrols and skirmishes, the sort of brutal 500-point clashes that can be squeezed into a weekday evening and still give everyone something to shout about afterwards. They kept the map alive. They made small advances matter. They turned minor roads, ruined towers and nameless valleys into places worth fighting for.

Image
Tally of weekly games. The first week we had an extra holiday and we were motivated, but we could not keep the momentum. The Community started to get involved very soon, with spikes in weeks 5, 6 and specially 8th and 13th. The final spike was the rushed attempt to break ties and do a final push for the victory.

Then the wider world answered.

The remaining 646 battles came from the community beyond the core: allied clubs, old forum generals, distant warlords and readers who followed the weekly reports, grabbed their dice, and sent their own battle tales back to the front. Across Austria, Italy and the wider internet, the classic 2,000-point battle remained a mighty engine of war, with full armies marching out to decide the fate of territories they had never seen, but were now determined to conquer.

That is when the campaign stopped being merely ours.

Every submitted result pushed the front line forward. Every battle report added another scrap of smoke, steel and sorcery to the story. Every commander who joined made the war larger than the map that started it. The core raised the signal fire. The community answered with armies.

Now, let's focus on the next milestone of the Campaign: The Siege of Nagronath.
The banners are raised. The grudges are written. The Jade Staff waits in shadowed hands.

The campaign is not quite over.

The Final Battle waits.

Re: War Room - A Dark Conspiracy Campaign

Posted: Fri Oct 16, 2026 1:55 pm
by GrahamW_74
Right then, Zambula, 1,014 battles is a bloody impressive number, though I see it slightly differently on one point. You call the 368 from the core group the beating heart, but I reckon it's the other 646 that made the thing, since a campaign with just the home crowd would have fizzled out by week 5 or so, as most do. Also not sure the week 13 rush was quite the blemish you make it sound, as a last-minute scramble is how every club campaign I've seen ends, and teh ledger still counts them ! Mind you, I dont envy whoever has to seperate all those results before Monday. Looking forward to the Siege of Nagronath, tbh.

— G